wellcome commanders at the vortex of war which is a mod for generals aiming to combine all factions from ra2,ra3,c&c3;,c&c4; and about 3 tottaly new factions and adding new units for the original factions for the sake of ultimate war.
check that hexagonal cargo.
from my guess, that cargo have internal meshes that also textured. if you remove the internal parts, I think the shadow bug will be gone.
maybe you would mind to fix the shadow bug?
when i know the cause i'll
check that hexagonal cargo.
from my guess, that cargo have internal meshes that also textured. if you remove the internal parts, I think the shadow bug will be gone.
Heat Engine..
ParticleSystem EnginDistortion
Priority = WEAPON_TRAIL
IsOneShot = No
Shader = ADDITIVE
Type = PARTICLE
ParticleName = SMUDGE.tga
AngleZ = -0.50 0.50
AngularRateZ = 0.00 0.00
AngularDamping = 0.80 0.85
VelocityDamping = 0.96 0.97
Gravity = 0.00
Lifetime = 5.50 5.50
SystemLifetime = 0
Size = 10.00 9.00
StartSizeRate = 0.00 0.00
SizeRate = 10.00 1.00
SizeRateDamping = 0.92 0.10
Alpha1 = 1.00 1.00 0
Alpha2 = 0.00 0.00 0
Alpha3 = 0.00 0.00 0
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:0 G:0 B:0 0
Color2 = R:255 G:255 B:255 3
Color3 = R:192 G:192 B:192 5
Color4 = R:255 G:255 B:255 10
Color5 = R:0 G:0 B:0 12
Color6 = R:255 G:255 B:255 15
Color7 = R:64 G:0 B:64 20
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 1.00 2.00
BurstCount = 3.00 4.00
InitialDelay = 0.00 0.00
DriftVelocity = X:0.00 Y:0.00 Z:-0.10
VelocityType = OUTWARD
VelOutward = 0.00 0.00
VelOutwardOther = 0.00 0.00
VolumeType = LINE
VolLineStart = X:0.00 Y:0.00 Z:8.00
VolLineEnd = X:0.00 Y:0.00 Z:8.00
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.149924
WindAngleChangeMax = 0.449946
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End
thanks but i'm already using a similar system but i couldn't capture it in that seen it is realy hard
Lol the shadow looks like a abduction beam XD
yeah scrins technology XD
not a bad idea...