MPHLS is a funny take on the original Half-Life game. Its goal is to replace every single scrap of dialogue with altered or completely different lines, with humour that ranges from puns to lowbrow.
This tutorial covers how to create new words (.WAV files) by cutting & mixing together existing words. While the examples use the VOX set, this technique can be used to create new words for other sets of sounds. The free programme "Audacity" is used to do all the editing. It is assumed that you have already extracted the WAV files from the game resource file before starting.
Posted by mike_mphls on Aug 19th, 2008 digg this super bookmark
Basic Sound Effects.
When I first started creating new words for Half-Life, I used the method documented by Clan BSP's "Custom Words" tutorial.
It's a great method, and lots of fun to try out, but can be a bit cumbersome. Also, it does appear to have limitations. I ran into trouble with some of my lines, apparently due to the length. It seems that Half-Life has a limit to the total number of items (sounds + modifiers) that can be used to create a line in the game.
Creating new words outside of the game as WAV files has several advantages over just editing the "sentences.txt" file:
If you want to see this process in action, please check out the "screencast" version. It contains almost all the instructions and notes that I present here, so you won't be missing much by working through it vs reading all this text!
(It's not quite a screencast, hence the quotation marks.)
Creating New VOX Words - the "screencast"
We will be working with the original VOX sounds, mixing them together using the fabulous & free programme, Audacity.
To start, you need to do the following:
There's two things to do here:
Once you have identified some sounds to use, it's a matter of loading them into Audacity and editing them until they become the word(s) you want.
For example, let’s say we want to create the sound “Ben Dover”. We could take the “B” from “base.wav” and the “on” from “gordon.wav”, while Dover = the “D” from “damage.wav” combined with most of the file “over.wav”. This is actually a great example of putting together a sound from unlikely sources - who would have thought that you'd get an "en" sound from "gordon.wav" just based on reading the filename? (You? OK, well, not me anyway)
That’s it! Now that you have your new words, you can use them in other, larger WAV files or edit the “sentences.txt” file of Half-Life to make use of them!
(Note: in all honesty, I haven't had time to actually test that, but it should be doable. If not, you can replace an unused sound without harm, assuming there are unused sounds.)
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