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might and magic warlords is an Crysis mod made to have gameplay like no other mod or game ever made before it is set on the world map of the Antagarich upon colony a world of magic, monsters, castles, and warriors you will command army's and build fortress's to conquer the land of antagarich.

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Report RSS Phantom Mage Teaser (view original)
Phantom Mage Teaser
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letteralex
letteralex - - 168 comments

Wow, looks great.. i like the armor on him ^^ shiny...

by the way is this mod like might and magic or like heroes of might and magic ?

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DrakeBD Author
DrakeBD - - 54 comments

I would have to say it is abit of both it has influences from both series of games suppose you could call it a fully 3d version of heroes but it will have alot of stuff in it from the Might & Magic series mainly MM7 but our game is set in 816AS.
Well before MM7 or the heroes series that is allso the reason there is no liches because they have not been invented yet the same goes for minotaur's and beholders as they have not been invented by the warlocks of nighon

I hope this answers your question if you have anymore feel free to ask i will answer.

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letteralex
letteralex - - 168 comments

heh simple a bit of both should have been enough, thanx :P

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Description

A prime example of the embodiment of necromancy itself, the Phantom Mage stands among Deyja's first forays into the magical creation of undead spellcasters. While prior attempts to create true undead Necromancers have merely succeeded with varying degrees of quality in the past, Henden'lal and his cultists are finally satisfied with the product of their toils: a non-sentient, skeletal conjurer.

Phantom Magi do not possess any degree of self-awareness, subsiding only on the will of the Necromancer who raised them and the complex rituals involved in their reanimation from mortal corpses. They are much more than plain Skeletons, however: outfitted with strong breastplates and chilling staffs enchanted with foul sorcery, these sorcerous terrors can unleash a full repetoire of curses and hexes at little more than a word from their masters.

The Necromancers plan to improve their techniques in the future, hoping to create a means of converting living beings into immortal, deathless harbingers of damnation itself. Deyja's unbreaking alliance with Nighon and the Church of the Moon in Karigor is extremely likely to render this unholy dream a reality within the next few centuries. But until that time, the Phantom Magi shall form Deyja's skeletal legions for decades to come.