Hotfix
Because of a critical issue in RC7 with the artifact tables from adventure objects I had to do a quick re-release of RC7, but as result of all the input and discussions the last few days there is a whole lot of extra goodies included. RC7 is removed from the server, RC7a will of course also include everything from RC7.
-Fixed CRITICAL ISSUE ultimate reward not given for obelisk quests.
-Fixed CRITICAL ISSUE some artifacts not given to player by battle sites.
Fast-Paced Gating
Inferno Gating is changed significantly in this version. The gameplay is much more fun, much faster paced, better balanced and allows more tactical planning.
-Reinforcements from gating act almost immediately after they arrive! (their ATB is set to 0.75)
-Time between the call and the first act is 1.25 turns instead of 2 turns!
-To balance this urgash call is removed from game and replaced with swarming gate.
-Amounts are reduced to 15%/20%/25% and 5% for Gate master.
-Delay for caller is 75% of a turn, 50% with Swift gating.
-Gatekeeper gives 0.33% per level.
-banish changed back to 40*level dmg (since it is primarily an inferno counter it needs to be adjusted to the gate %)
-Combat skill retaliation dmg is improved to 10%/17.5%/25% (should be better than offense since first strike is better than retaliate)
-Fixed desc of Combat skill mastery levels containing removed features.
-Cold Death also gives +2 SP at level 20.
-Secrets of Destruction gives +2 K instead of +2 SP at level 20. (to make it more different from cold death)
-clarified pariah desc.
-Added Quest to Amulet of Necromancy: can be offered for stack of Death Knights.
-Added Quest to Ring of Unrepentant: can be offered for stack of mummies.
-Ring of Elementals also boosts summoning in towns by 20%
-Vestment of enlightenment changed formula to (exp=amount of days past*10). (was not supposed to benefit main hero very much)
-Corrected descriptions of crown of leadership, pendant of mastery and teleport other.
-Pit Lords cast meteor shower at expert level.
-Horned demons +1 ini, -2D,-1A.
-Horned demons Explosion dmg multiplier increased from 11 to 40.
-Vermins have +1D,+1HP,-1 ini (offer better tactical variation between imp upgrades)
-Familiars speed reduced to 6 (7 was overpowered) +1A -1D.
-Demons +1 ini (adjusted to upgrades)
-Imps +1Hp,-1 ini (adjusted to upgrades)
-Nightmares +1 min dmg.