In a land of strife and war, with battles within and invaders at it's doorstep, a young adventurer is born. You grow to become a great warrior, but one day, in an encounter with an invading army, you were crushed. Now you must rise again to unite the Midlands under your rule. Now is the time to lead your armies against the enemies of your kingdom and never falter or retreat. Now is your time.
This is the first in a series called the Midlands Campaign.
Sequels will include:
The Midlands Campaign: The Great War
The Midlands Campaign: Turuk Ma'da Fin
The Midlands Campaign: The Changing of the Elves
And maybe more!
This mod has very little texturing and I have only Troop edited two factions, as well as the CB heroes and other such characters.
All Changes:
Added Faction: The Olomahats
Changed bandits
Changed faction names and colors
Changed Korad and Olomahat troops
Changed Custom Battle Heroes
Added some new items using Morgh's Unofficial Editor
Changed main city names
Deleted faction: Outlaws
Changed loading screens
Changed menu screens
Changed some menus
Changed some strings
Highlights:
King Oldern of the Olomahats: Pistol and big samurai sword.
Maltor the Great: Sword of Maltor (pumped up super fast ninja sword)
Oquin the Poet: Lute, Pistol and staff.
The Olomahats: People who have very advanced technology, and use it on the Midlanders.
More items soon to come!
I'm not great at texturing, so If anyone would be willing to help out,
that would be amazing. Thanks all for viewing! Try it out if it sounds good.
I did a little bit of troop changes in V2. The Cult of the Curled Viper is now complete, but I forgot to give the Terror Riders and the Horsemen of Salazar horses (of course). The other faction was the Kingdom of the Dark Elves. There are a few minor things, but overall it works fine. In V3, the Tribes of Turuk Ak will become the Eastern Colony of Loramon-Ethka (The Light Elves) and I will do troops for them and the Maradrim.
In this update, there are a few fixes and stuff is all a little bit better. So far, expect some new items for Khard (CB Hero), Lathkan(CB Hero) and the...
Full version #2. Edited factions Cult of the Curled Viper and The Dark Elves. Still Plenty of editing left to do, expect it soon. I will be doing more...
Sorry for the long wait! For those of you who care, at least. I also added a bonus or two with this one. Hint: Skjoldur Vegg is a separate mod.
version one of this first mod in the series. More to follow!
Is this based off of a book?
He probably means decapitation in the mod from the decapitation sub mod.
oh ok
if you can put execution
what do you mean?
Hey, you should add freelancer and diplomacy if you haven't already.
good plan maybe I will
Played V2 a little these are my initial impressions. I do not know if any of these are intentional or unfinished, just giving my impressions.
1. Bandits are poor. They need more expensive gear. The bandits which replaced the mountain bandits have no loot.
2. I do not think that Dark Elves have any shield infantry. Also, their 2nd archer upgrade only has throwing weapons. I looked at their stats and they have 3 ranks in bows but do not have any.
3. The bandits that replaced the steppe and desert bandits still count as mounted when on the overland map.
ok thanks. i will try to fix them. The mountain bandits and the taiga bandits have been replaced by new ones. The dark elves i will give shields to, and I will figure something out about the desert and steppe bandits.
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