In a land of strife and war, with battles within and invaders at it's doorstep, a young adventurer is born. You grow to become a great warrior, but one day, in an encounter with an invading army, you were crushed. Now you must rise again to unite the Midlands under your rule. Now is the time to lead your armies against the enemies of your kingdom and never falter or retreat. Now is your time.
This is the first in a series called the Midlands Campaign.
Sequels will include:
The Midlands Campaign: The Great War
The Midlands Campaign: Turuk Ma'da Fin
The Midlands Campaign: The Changing of the Elves
And maybe more!
This mod has very little texturing and I have only Troop edited two factions, as well as the CB heroes and other such characters.
Added Faction: The Olomahats
Changed faction names and colors
Changed Korad and Olomahat troops
Changed Custom Battle Heroes
Added some new items using Morgh's Unofficial Editor
Changed main city names
Deleted faction: Outlaws
Changed loading screens
Changed menu screens
Changed some menus
Changed some strings
King Oldern of the Olomahats: Pistol and big samurai sword.
Maltor the Great: Sword of Maltor (pumped up super fast ninja sword)
Oquin the Poet: Lute, Pistol and staff.
The Olomahats: People who have very advanced technology, and use it on the Midlanders.
More items soon to come!
I'm not great at texturing, so If anyone would be willing to help out,
that would be amazing. Thanks all for viewing! Try it out if it sounds good.
I did a little bit of troop changes in V2. The Cult of the Curled Viper is now complete, but I forgot to give the Terror Riders and the Horsemen of Salazar horses (of course). The other faction was the Kingdom of the Dark Elves. There are a few minor things, but overall it works fine. In V3, the Tribes of Turuk Ak will become the Eastern Colony of Loramon-Ethka (The Light Elves) and I will do troops for them and the Maradrim.
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