In a land of strife and war, with battles within and invaders at it's doorstep, a young adventurer is born. You grow to become a great warrior, but one day, in an encounter with an invading army, you were crushed. Now you must rise again to unite the Midlands under your rule. Now is the time to lead your armies against the enemies of your kingdom and never falter or retreat. Now is your time.

This is the first in a series called the Midlands Campaign.
 Sequels will include:
The Midlands 
Campaign: The Great War
The Midlands Campaign: Turuk Ma'da Fin
The Midlands 
Campaign: The Changing of the Elves
And maybe more!

This mod has very little texturing and I have only Troop edited two factions, as well as the CB heroes and other such characters.

All Changes:
Added Faction: The Olomahats
Changed bandits
Changed faction names and colors
Changed Korad and Olomahat troops
Changed Custom Battle Heroes
Added some new items using Morgh's Unofficial Editor
Changed main city names
Deleted faction: Outlaws
Changed loading screens
Changed menu screens
Changed some menus
Changed some strings

Highlights:
King Oldern of the Olomahats: Pistol and big samurai sword.
Maltor the Great: Sword of Maltor (pumped up super fast ninja sword)
Oquin the Poet: Lute, Pistol and staff.
The Olomahats: People who have very advanced technology, and use it on the Midlanders.

More items soon to come!
I'm not great at texturing, so If anyone would be willing to help out,
that would be amazing. Thanks all for viewing! Try it out if it sounds good.

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War Charge! The Viper's Head Guard
Blog RSS Feed Report abuse Latest News: New Edits

0 comments by Gurkiman on Feb 1st, 2013

I did a little bit of troop changes in V2. The Cult of the Curled Viper is now complete, but I forgot to give the Terror Riders and the Horsemen of Salazar horses (of course). The other faction was the Kingdom of the Dark Elves. There are a few minor things, but overall it works fine. In V3, the Tribes of Turuk Ak will become the Eastern Colony of Loramon-Ethka (The Light Elves) and I will do troops for them and the Maradrim.

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The Midlands Campaign 1: V3

The Midlands Campaign 1: V3

Feb 11, 2013 Full Version 0 comments

In this update, there are a few fixes and stuff is all a little bit better. So far, expect some new items for Khard (CB Hero), Lathkan(CB Hero) and the...

Midlands Campaign 1: War for the Midland V2

Midlands Campaign 1: War for the Midland V2

Feb 1, 2013 Full Version 0 comments

Full version #2. Edited factions Cult of the Curled Viper and The Dark Elves. Still Plenty of editing left to do, expect it soon. I will be doing more...

Patch 1

Patch 1

Jan 24, 2013 Patch 0 comments

Sorry for the long wait! For those of you who care, at least. I also added a bonus or two with this one. Hint: Skjoldur Vegg is a separate mod.

Battle for the Midlands V1: in progress

Battle for the Midlands V1: in progress

Jan 3, 2013 Full Version 0 comments

version one of this first mod in the series. More to follow!

Post comment Comments
derdrachenritter
derdrachenritter Aug 8 2013, 10:19am says:

Is this based off of a book?

+1 vote     reply to comment
FI2_Dev_usnavy30
FI2_Dev_usnavy30 May 17 2013, 12:24am says:

He probably means decapitation in the mod from the decapitation sub mod.

+1 vote     reply to comment
Gurkiman
Gurkiman May 31 2013, 6:16pm replied:

oh ok

+1 vote     reply to comment
Pendragon98
Pendragon98 Mar 15 2013, 12:10pm says:

if you can put execution

+1 vote     reply to comment
Gurkiman
Gurkiman Mar 17 2013, 7:11pm replied:

what do you mean?

+1 vote     reply to comment
Guest
Guest Feb 15 2013, 9:34pm says:

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Gurkiman
Gurkiman Feb 16 2013, 7:34pm replied:

good plan maybe I will

+1 vote     reply to comment
cpl_cupcake
cpl_cupcake Feb 4 2013, 10:03am says:

Played V2 a little these are my initial impressions. I do not know if any of these are intentional or unfinished, just giving my impressions.
1. Bandits are poor. They need more expensive gear. The bandits which replaced the mountain bandits have no loot.
2. I do not think that Dark Elves have any shield infantry. Also, their 2nd archer upgrade only has throwing weapons. I looked at their stats and they have 3 ranks in bows but do not have any.
3. The bandits that replaced the steppe and desert bandits still count as mounted when on the overland map.

+2 votes     reply to comment
Gurkiman
Gurkiman Feb 4 2013, 6:31pm replied:

ok thanks. i will try to fix them. The mountain bandits and the taiga bandits have been replaced by new ones. The dark elves i will give shields to, and I will figure something out about the desert and steppe bandits.

+2 votes     reply to comment
Guest
Guest Jan 26 2013, 7:24pm says:

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Released Jan 1, 2013
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