Metroid: Dreadnought is a Zandronum weapon/gameplay mod for Doom II inspired by both Prime and Super, aiming to combine the speed and weapons of Super Metroid with the hectic gunplay of Metroid Prime--go through a familiar arsenal, pick up new weapons, pull off familiar moves, invent new maneuvers, all against an ever-marching legion of the greatest threat to hit the galaxy.
While still in development, Dreadnought is currently functional in both singleplayer and multiplayer; wander through ominous and foreboding landscapes with only your wits and trigger finger to defend you, engage in duels with other players to determine who is the superior bounty hunter, or enlist players to your aid to defend the galaxy.
Youtube.com - Check out my YouTube channel for videos showcasing new features and progress.
I've been taking a bit of a break to absorb all the critique and feedback I've gotten off of servers, streams, videos, chats, and forums, but pre-production for the next stage of development is already well underway and probably will pick up again come the middle of July.
With no real forseeable Metroid entries in the future, what sort of things would you guys want to see in future installments of Dreadnought? There's a whole ton ton ton of things other Metroid fans have been requesting of me, and I'd really like to see what you guys would consider cool.
A few of these have been discussed on other places, but I figure I might as well lay out the options here and now and see what you guys would be interested in.
1: Extra features/maneuvers from other Metroids? (i.e. the sidehop, the Shinespark, bomb combos, etc)
2: Extra items from other Metroids? (i.e., the visor, screw attack, etc)
3: Extra characters in the vein of Metroid Prime: Hunters? (A space pirate, a Federation soldier, etc)
4: More maps, finishing up the DM mappack and/or maybe a few short singleplayer/co-op missions about hunting bounties?
5: Metroid enemies acting as (optional) replacements for the Doom bestiary?
6: iwad dependency removed to play in Heretic, Hexen, Chex Quest, etc?
7: Extra graphical polish? (Cleaning up the skin, tweaking the arm cannon, new sprites for the weapon pickups/bombs/etc)
8: Zero Suit mode? (Fast meleeing with muay thai/krav maga, plasma pistol, sneaking around and taking out enemies covertly)
Lemme know if there's any of these that tickle your fancy, or if there's anything else you'd like.
Here's a big announcement to start with right away. Anyone familiar with the divide between Zandronum and ZDoom knows about the irritation of only having...
Play the classic Metroid Dreadnought, now overhauled to work with GZDoom with bugfixes. Enjoy a better experience with re-balanced beams, gameplay tweaks...
This is a release that has almost all of the major features implemented. Load in Zandronum or ZDoom (ONLY THE MOST RECENT SVN BUILD OF G/ZDOOM WILL WORK...
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is GZDOOM supposed to error when loading the mod files?
Try using a different version of the sourceport, I think specific versions are listed on the notes and it won't work on any others.
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Hey ya'll. Thought I would share something new: Forum.zdoom.org
That's a link to Metroid Dreadnought Overhaul, which is a fork of this mod for GZDoom that I am making. I've fixed quite a few bugs that prevented the mod from being fully playable in GZDoom and added my own features. It is actively being worked on and a mapset is being made! Check the link for more info, a link to our discord server, and a link to the mapset.
This mod is fantastic and that is my way of preserving it I guess. Eventually, I'd like to make this compatible in Zandronum. For now, any criticism or ideas or even just to stop by and play deathwatch with us would be cool. :)
I got the mod to work mostly, everything is there, except for the levels. I can only play the original levels :p
Having immense fun using this with TeamTNT's "Daedalus". The fact that it's a hubwad makes it combine very well with Metroid: Dreadnought.
So you know, try playing hubwads like that with it.
The mod is no longer in development.
Maybe someday someone else will continue the development, because honestly, this mod is spectacular and it amazes me it's even possible in the engine.
EDIT: It appears some people in the Zandronum thread are intending to do exactly that, although the last post was May of 2017.
link to post?