Metroid: Dreadnought is a Zandronum weapon/gameplay mod for Doom II inspired by both Prime and Super, aiming to combine the speed and weapons of Super Metroid with the hectic gunplay of Metroid Prime--go through a familiar arsenal, pick up new weapons, pull off familiar moves, invent new maneuvers, all against an ever-marching legion of the greatest threat to hit the galaxy.

While still in development, Dreadnought is currently functional in both singleplayer and multiplayer; wander through ominous and foreboding landscapes with only your wits and trigger finger to defend you, engage in duels with other players to determine who is the superior bounty hunter, or enlist players to your aid to defend the galaxy. - Check out my YouTube channel for videos showcasing new features and progress.

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Space Pirates on the prowl! The hunt continues! Forboding ruins...

I've been taking a bit of a break to absorb all the critique and feedback I've gotten off of servers, streams, videos, chats, and forums, but pre-production for the next stage of development is already well underway and probably will pick up again come the middle of July.
With no real forseeable Metroid entries in the future, what sort of things would you guys want to see in future installments of Dreadnought? There's a whole ton ton ton of things other Metroid fans have been requesting of me, and I'd really like to see what you guys would consider cool.

A few of these have been discussed on other places, but I figure I might as well lay out the options here and now and see what you guys would be interested in.

1: Extra features/maneuvers from other Metroids? (i.e. the sidehop, the Shinespark, bomb combos, etc)
2: Extra items from other Metroids? (i.e., the visor, screw attack, etc)
3: Extra characters in the vein of Metroid Prime: Hunters? (A space pirate, a Federation soldier, etc)
4: More maps, finishing up the DM mappack and/or maybe a few short singleplayer/co-op missions about hunting bounties?
5: Metroid enemies acting as (optional) replacements for the Doom bestiary?
6: iwad dependency removed to play in Heretic, Hexen, Chex Quest, etc?
7: Extra graphical polish? (Cleaning up the skin, tweaking the arm cannon, new sprites for the weapon pickups/bombs/etc)
8: Zero Suit mode? (Fast meleeing with muay thai/krav maga, plasma pistol, sneaking around and taking out enemies covertly)

Lemme know if there's any of these that tickle your fancy, or if there's anything else you'd like.

v1 is released!

v1 is released!

1 year ago News 0 comments

Oh boy! A release? To download and play right now? I love releases!

We have a release date!

We have a release date!

1 year ago News 0 comments

Oh boy, a release date? And a big picture?! How magnificent!

Dreadnought will be playable on ZDoom!

Dreadnought will be playable on ZDoom!

1 year ago News 1 comment

Here's a big announcement to start with right away. Anyone familiar with the divide between Zandronum and ZDoom knows about the irritation of only having...

Metroid: Dreadnought is a mod for Doom II inspired by both Prime and Super, aiming to combine the speed and weapons of Super Metroid with the hectic gunplay of Metroid Prime; it provides an experience both hectic and fun in both singleplayer and multiplayer...
v1 Release

v1 Release

1 year ago Demo 4 comments

This is a release that has almost all of the major features implemented. Load in Zandronum or ZDoom (ONLY THE MOST RECENT SVN BUILD OF G/ZDOOM WILL WORK...

Post comment Comments  (0 - 10 of 51)
SamVision Mar 26 2015 says:

Just throwing this out here: A complete Metroid mod is fully possible with the GZDoom engine, it just would require a lot of work.

+2 votes     reply to comment
xaGe Feb 27 2015 says:

Love the mod! Look forward to when more work is done and fitting Metroid enemies added.

+1 vote     reply to comment
Guest Feb 17 2015 says:

This comment is currently awaiting admin approval, join now to view.

xaGe Feb 27 2015 replied:

Press [Y]

+2 votes     reply to comment
TheUnbeholden Jan 27 2015 says:

He seems to be working on DemonSteele:

+1 vote     reply to comment
ShadowsEmbrace Jan 6 2015 says:

I think this mod is great, Term. Keep up the good work. I would enjoy it much more if you could remove the iwad dependency, because i recently thought about how cool it would be to go toe-to-toe with D'sparil in Heretic, or continue to solve the puzzles and destroy the legions of Korax in Hexen. Hell, it'd be pretty funny to run around Chex Quest, blasting the Flemoids away with the long beam. Again, good job man. This mod is extremely fun. (Also, any word as to when we could expect a new release for Samsara? A lot of people seem to be anxious to play as Prisoner 849.)

+1 vote     reply to comment
xaGe Feb 28 2015 replied:

What iwad dependency? I play this in Chex3 all the time so I'm not sure why you can't.

+1 vote     reply to comment
ShadowsEmbrace Mar 1 2015 replied:

Hmm... I'm not sure, but I tried earlier today to play MD with Chex3 and it didn't work. I'll try again, just in case. Also, what I meant by "iwad dependency" was that Heretic/Hexen/Strife/UDoom(?) strangely reject MD.

+2 votes     reply to comment
xaGe May 11 2015 replied:

All those iwads work fine, did you ever figure out what was wrong for you?

+1 vote     reply to comment
sephiroth1993 Nov 4 2014 says:


+1 vote     reply to comment
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Released May 27, 2014
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1 year ago
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