Metroid: Dreadnought is a Zandronum weapon/gameplay mod for Doom II inspired by both Prime and Super, aiming to combine the speed and weapons of Super Metroid with the hectic gunplay of Metroid Prime--go through a familiar arsenal, pick up new weapons, pull off familiar moves, invent new maneuvers, all against an ever-marching legion of the greatest threat to hit the galaxy.

While still in development, Dreadnought is currently functional in both singleplayer and multiplayer; wander through ominous and foreboding landscapes with only your wits and trigger finger to defend you, engage in duels with other players to determine who is the superior bounty hunter, or enlist players to your aid to defend the galaxy.

Youtube.com - Check out my YouTube channel for videos showcasing new features and progress.

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I've been taking a bit of a break to absorb all the critique and feedback I've gotten off of servers, streams, videos, chats, and forums, but pre-production for the next stage of development is already well underway and probably will pick up again come the middle of July.
With no real forseeable Metroid entries in the future, what sort of things would you guys want to see in future installments of Dreadnought? There's a whole ton ton ton of things other Metroid fans have been requesting of me, and I'd really like to see what you guys would consider cool.

A few of these have been discussed on other places, but I figure I might as well lay out the options here and now and see what you guys would be interested in.

1: Extra features/maneuvers from other Metroids? (i.e. the sidehop, the Shinespark, bomb combos, etc)
2: Extra items from other Metroids? (i.e., the visor, screw attack, etc)
3: Extra characters in the vein of Metroid Prime: Hunters? (A space pirate, a Federation soldier, etc)
4: More maps, finishing up the DM mappack and/or maybe a few short singleplayer/co-op missions about hunting bounties?
5: Metroid enemies acting as (optional) replacements for the Doom bestiary?
6: iwad dependency removed to play in Heretic, Hexen, Chex Quest, etc?
7: Extra graphical polish? (Cleaning up the skin, tweaking the arm cannon, new sprites for the weapon pickups/bombs/etc)
8: Zero Suit mode? (Fast meleeing with muay thai/krav maga, plasma pistol, sneaking around and taking out enemies covertly)

Lemme know if there's any of these that tickle your fancy, or if there's anything else you'd like.

v1 is released!

v1 is released!

News 0 comments

Oh boy! A release? To download and play right now? I love releases!

We have a release date!

We have a release date!

News 0 comments

Oh boy, a release date? And a big picture?! How magnificent!

Dreadnought will be playable on ZDoom!

Dreadnought will be playable on ZDoom!

News 1 comment

Here's a big announcement to start with right away. Anyone familiar with the divide between Zandronum and ZDoom knows about the irritation of only having...

v1 Release

v1 Release

Demo 5 comments

This is a release that has almost all of the major features implemented. Load in Zandronum or ZDoom (ONLY THE MOST RECENT SVN BUILD OF G/ZDOOM WILL WORK...

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Shadow_Giratina
Shadow_Giratina

Hell yeah man. I need to get this before nintendo brings it down :P

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TokoshoranL
TokoshoranL

It's a shame this never had any add-ons made for it. I would love to see some Metroid enemies (Space spirates, Ing) which could be tougher to actually compensate for the fact that Samus has infinite beam ammo, and I would also love to see actual Metroid maps. There are the ones in the videos, but those don't seem to be available?

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Mx_the_only
Mx_the_only

if you like i can link you the map i made for it im working on making more soon trying to capture the feel from metroid 1/zm and a bit of metroid prime

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j-physco
j-physco

How do you use mophball?

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TokoshoranL
TokoshoranL

Use the "Use item" key. By default, this is the "Enter" key.

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SamVision
SamVision

Just throwing this out here: A complete Metroid mod is fully possible with the GZDoom engine, it just would require a lot of work.

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xaGe
xaGe

Love the mod! Look forward to when more work is done and fitting Metroid enemies added.

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Guest
Guest

how do i actually start the game? whenever i choose a difficulty, it just states a brief description of the difficulty and just sits there.

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xaGe
xaGe

Press [Y]

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