Metroid: Dreadnought is a Zandronum weapon/gameplay mod for Doom II inspired by both Prime and Super, aiming to combine the speed and weapons of Super Metroid with the hectic gunplay of Metroid Prime--go through a familiar arsenal, pick up new weapons, pull off familiar moves, invent new maneuvers, all against an ever-marching legion of the greatest threat to hit the galaxy.

While still in development, Dreadnought is currently functional in both singleplayer and multiplayer; wander through ominous and foreboding landscapes with only your wits and trigger finger to defend you, engage in duels with other players to determine who is the superior bounty hunter, or enlist players to your aid to defend the galaxy. - Check out my YouTube channel for videos showcasing new features and progress.

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Space Pirates on the prowl! The hunt continues! Forboding ruins...
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3 comments by TerminusEst13 on Jul 9th, 2014

I've been taking a bit of a break to absorb all the critique and feedback I've gotten off of servers, streams, videos, chats, and forums, but pre-production for the next stage of development is already well underway and probably will pick up again come the middle of July.
With no real forseeable Metroid entries in the future, what sort of things would you guys want to see in future installments of Dreadnought? There's a whole ton ton ton of things other Metroid fans have been requesting of me, and I'd really like to see what you guys would consider cool.

A few of these have been discussed on other places, but I figure I might as well lay out the options here and now and see what you guys would be interested in.

1: Extra features/maneuvers from other Metroids? (i.e. the sidehop, the Shinespark, bomb combos, etc)
2: Extra items from other Metroids? (i.e., the visor, screw attack, etc)
3: Extra characters in the vein of Metroid Prime: Hunters? (A space pirate, a Federation soldier, etc)
4: More maps, finishing up the DM mappack and/or maybe a few short singleplayer/co-op missions about hunting bounties?
5: Metroid enemies acting as (optional) replacements for the Doom bestiary?
6: iwad dependency removed to play in Heretic, Hexen, Chex Quest, etc?
7: Extra graphical polish? (Cleaning up the skin, tweaking the arm cannon, new sprites for the weapon pickups/bombs/etc)
8: Zero Suit mode? (Fast meleeing with muay thai/krav maga, plasma pistol, sneaking around and taking out enemies covertly)

Lemme know if there's any of these that tickle your fancy, or if there's anything else you'd like.

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v1 Release

v1 Release

May 27, 2014 Demo 2 comments

This is a release that has almost all of the major features implemented. Load in Zandronum or ZDoom (ONLY THE MOST RECENT SVN BUILD OF G/ZDOOM WILL WORK...

Post comment Comments  (0 - 10 of 44)
TheUnbeholden Jan 27 2015, 10:41pm says:

He seems to be working on DemonSteele:

+1 vote     reply to comment
ShadowsEmbrace Jan 6 2015, 9:26pm says:

I think this mod is great, Term. Keep up the good work. I would enjoy it much more if you could remove the iwad dependency, because i recently thought about how cool it would be to go toe-to-toe with D'sparil in Heretic, or continue to solve the puzzles and destroy the legions of Korax in Hexen. Hell, it'd be pretty funny to run around Chex Quest, blasting the Flemoids away with the long beam. Again, good job man. This mod is extremely fun. (Also, any word as to when we could expect a new release for Samsara? A lot of people seem to be anxious to play as Prisoner 849.)

+2 votes     reply to comment
sephiroth1993 Nov 4 2014, 7:37am says:


+1 vote     reply to comment
TheDuke420 Nov 3 2014, 1:59am says:

This looks great but I have some questions. Where are the levels from the video? I loaded the pack and all the weapons and power-ups work but it's still just regular Doom 2. Am I doing something wrong or does this release not come with levels?

+1 vote     reply to comment
TerminusEst13 Creator
TerminusEst13 Nov 30 2014, 5:46pm replied:

There are no levels with this, unfortunately, as nobody has made maps for this. The levels in the video are from different mapsets in the community.

+1 vote   reply to comment
Devianteist Sep 24 2014, 8:14pm says:

I am using GZDoom (gzdoom-g2.1.pre-24-g48da2f8 specifically), and for some reason it will not load the game.

I am using ZDL, by the way, as my (Linux [Fedora]) computer cannot load mods any other way.

+1 vote     reply to comment
SilentDarkness Aug 22 2014, 9:30am says:

I'd be more than glad to lend a hand with furthering this mod in the enemies department. Seems to me like just regular old demons seem out of place....and's not really Doom without them, is it?

Ohh ho ho ho. I have an idea. Terminus, buddy, we gotta talk in PM.

+1 vote     reply to comment
Guest Aug 14 2014, 6:50pm says:

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Kyle07 Aug 3 2014, 10:42am says:

Holy Mother.... what a awesome doom 2 wad!!
**** dont give this up!!! Tracked!

+1 vote     reply to comment
Blutarr Jul 10 2014, 8:38pm says:

I couldn't find a single server running this mod.
That's really a pity. There should be at least one
dedicated Metroid server for those who are interested.
Nonetheless, good job^^

+1 vote     reply to comment
TerminusEst13 Creator
TerminusEst13 Jul 10 2014, 10:50pm replied:

If you're using Zandronum, there's a server up at the moment named "Metroid: Dreadnought - 13 Layers of Hell".

There's also another named "Presidential Onslaught /// Metroid: Dreadnought on Armageddon2, Alpha/Delta, UTNT, and Skulltag Invasion".

+1 vote   reply to comment
Blutarr Jul 11 2014, 11:03am replied:

I've found both of them in the no response area.
I just needed to refresh them manually.

+1 vote     reply to comment
MrPengui10 Jul 11 2014, 5:14pm replied:

Anybody want to get on them some time? Just message me on Skype.

+1 vote     reply to comment
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Released May 27, 2014
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