Mappack set in overrun parts of City17. General Half life2 combat mechanics. Aiming to have pretty detailed environments. Developed by a small team.

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Metaphysics update The second update to metaphysics a half life2 ep2 modification.

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Hello everyone,
Welcome to the second Metaphysics update article.

I have quite a bit to show even though most of the new maps aren't art-passed completely yet.
Further I have discovered the power of Propper which allows me to make props out of brushes, making it possible to make complex geometry without worrying about strict source engine limits.
Some of these props will be visible in the supplied screenshots further on in the article.

I have also carefully dabbled with actual modeling in blender and texturing in substance painter but my lack of experience makes me unable to make decent models.

I have made good progress on The 4th, and 5th map, as well as a concept map that hasn't has a clear position in the story yet.
The mod has also made the advancement to be on mapbase which gives us additional input/output systems to take advantage of, and more logic entities.

Most of the art style is set in decaying streets and industrial environments.
So obviouslli I've taken a good look at games within that setting.
I try to avoid the common orange and brown scheme and break it up with foliage instead.

So here's some screenshots of varied areas
We hope you'll appreciate them.

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That's all for now. Thanks for reading and tell us what you think!

- Fodderstompf

Post comment Comments
VladDikPie
VladDikPie - - 18 comments

Красотища!!!))))

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acadea27
acadea27 - - 228 comments

Looks amazing.

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Fodderstompf Author
Fodderstompf - - 28 comments

Thanks

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BionicCoyote
BionicCoyote - - 1,249 comments

Holy crap!! Those are some really beautiful screenshots!!

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FlippedOutKyrii
FlippedOutKyrii - - 3,505 comments

Hell of a job using the base assets to create such unique locations! Loving that bar in particular!

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Fodderstompf Author
Fodderstompf - - 28 comments

There's a few edited base assets, as in recolored plaster and a few new texture's but they blend in really well.
They don't stand out what I honestly prefer.
Thanks for the nice comment.

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naryanrobinson
naryanrobinson - - 634 comments

never seen art direction quite like this.
very intriguing.

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artemiswillow808
artemiswillow808 - - 1 comments

These are some beautiful screenshots. I can't wait to see how it turns out.

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SweetRamona
SweetRamona - - 5,114 comments

Looks fantastic so far! 😺

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Gameboy555
Gameboy555 - - 9 comments

Awesome

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arbabf
arbabf - - 4 comments

"needs more trims tbh"

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PRinceBhai
PRinceBhai - - 500 comments

Everything looks great, but they seem a tad bit too dry, some slight env_cubemaps would be lovely, and $phongfresnelranges if possible without any major graphical bugs.

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theredmenace_
theredmenace_ - - 258 comments

Looks wonderful, a real passion project. I hope to play it soon.

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modguyman
modguyman - - 33 comments

that looks very nice, as good as valve when it comes to making enviroments in the source engine.

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