Hello everyone,
Welcome to the second Metaphysics update article.
I have quite a bit to show even though most of the new maps aren't art-passed completely yet.
Further I have discovered the power of Propper which allows me to make props out of brushes, making it possible to make complex geometry without worrying about strict source engine limits.
Some of these props will be visible in the supplied screenshots further on in the article.
I have also carefully dabbled with actual modeling in blender and texturing in substance painter but my lack of experience makes me unable to make decent models.
I have made good progress on The 4th, and 5th map, as well as a concept map that hasn't has a clear position in the story yet.
The mod has also made the advancement to be on mapbase which gives us additional input/output systems to take advantage of, and more logic entities.
Most of the art style is set in decaying streets and industrial environments.
So obviouslli I've taken a good look at games within that setting.
I try to avoid the common orange and brown scheme and break it up with foliage instead.
So here's some screenshots of varied areas
We hope you'll appreciate them.
That's all for now. Thanks for reading and tell us what you think!
- Fodderstompf
Красотища!!!))))
Looks amazing.
Thanks
Holy crap!! Those are some really beautiful screenshots!!
Hell of a job using the base assets to create such unique locations! Loving that bar in particular!
There's a few edited base assets, as in recolored plaster and a few new texture's but they blend in really well.
They don't stand out what I honestly prefer.
Thanks for the nice comment.
never seen art direction quite like this.
very intriguing.
These are some beautiful screenshots. I can't wait to see how it turns out.
Looks fantastic so far! 😺
Awesome
"needs more trims tbh"
Everything looks great, but they seem a tad bit too dry, some slight env_cubemaps would be lovely, and $phongfresnelranges if possible without any major graphical bugs.
Looks wonderful, a real passion project. I hope to play it soon.
that looks very nice, as good as valve when it comes to making enviroments in the source engine.