Mappack set in overrun parts of City17. General Half life2 combat mechanics. Aiming to have pretty detailed environments. Developed by a small team.
Some low-sitting running lights going around that central ring would look really nice. They may not even need to cast light - just a good light material with a sprite could do the trick.
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Some low-sitting running lights going around that central ring would look really nice. They may not even need to cast light - just a good light material with a sprite could do the trick.