Mappack set in overrun parts of City17. General Half life2 combat mechanics. Aiming to have pretty detailed environments. Developed by a small team.
This space feels a touch flat. Perhaps adding a contrasting light in that alcove to the right (the one with the pipes) to give some more dimension and help guide the player there - that is if that is the direction the player is intended to go.
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This space feels a touch flat. Perhaps adding a contrasting light in that alcove to the right (the one with the pipes) to give some more dimension and help guide the player there - that is if that is the direction the player is intended to go.