A free unofficial expansion pack for Command & Conquer: Red Alert 2 Yuri's Revenge, which retells, expands and continues the story of the original game. Enhanced with Ares DLL, Mental Omega strives to bring many new features to the game, including a 133-mission campaign, cooperative and a brand new faction: the Foehn Revolt.

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Epsilon Nautilus
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Machine-Reaper
Machine-Reaper - - 2,222 comments

Not gonna say its a bad thing, The Boomer was still a better submarine then all of these ships right now(Minus the Piranha's ani-air),
Capable of firing two torpedoes, launching Land based Missiles and being a submarine made it all powerful.

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Speeder Author
Speeder - - 1,686 comments

Boomer was a better submarine because it was all of those ships combined into one and available way before any of the other sides's capital ships. It was OP by design, which is why we split it into separate units.

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Templarfreak
Templarfreak - - 6,721 comments

Exactly this. Boomer was too much wrapped into one for little to no real investment and was useful all-around because it nearly had the range of a Dreadnought or an Aircraft Carrier. From my knowledge this was more-so done due to time constraints, like a lot of reasons why Yuri's faction feels so incomplete or poorly designed.

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Machine-Reaper
Machine-Reaper - - 2,222 comments

Speeder but it was still better and Unique Unit that made it different then others. I don't find Yuri's current Navy to be anywhere Unique anymore and it just seems like similar to others with cosmetic changes.

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CL_Striker
CL_Striker - - 134 comments

But it was broken and i'm happy that it got replaced. Resheps are better at doing the siege job and Pirahna mechanics allow them to not get overwhelmed by Destroyer/Detector combo in lategame.

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Guest
Guest - - 690,897 comments

I'm sorry but 'OP vessel that takes every other naval vessel and combines them into one' does not equal 'better and Unique Unit'.

There's a reason this mod is called "Almost Perfect Yuri's Revenge'. It's so we don't have OP units from the get go and make the game a nightmare in terms of balance!

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Lord_Chimera
Lord_Chimera - - 204 comments

Tell me about it. My friends who are on the receiving end of a Boomer tends to curse a lot to say least. Ditto for me as well.

Admittedly I had my doubts of splitting the combat functions of Yuri's or Epsilon's naval units, but after playing I realized that it forces the player or the opponent(human) to think up of tactics instead of doing a naval bullrush of Boomers.

In short players have to think smart while playing.

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TheLostSabre
TheLostSabre - - 243 comments

Which is why every other navy were garbage. Do you see what's wrong with this?

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vikingman369
vikingman369 - - 151 comments

looks like the design is based on Captain Nemo's vessel from 20,000 Leagues Under the Sea

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Templarfreak
Templarfreak - - 6,721 comments

I have some first impression thoughts about this unit. I feel like it may not really have a place anywhere in your navy as an Epsilon player for several reasons. Squids and Piranhas are a very stable navy force on their own that cover a lot of necessities. It feels like it's trying to be a Battleship? Or a secondary siege unit? Either way, I can't really see it being used. Unless cost-for-cost it out-matches the Piranha in every way except in speed and AA capabilities it seems like it wouldn't be a good choice (Which it may since it's gated by so much tech).

I get the feeling this is meant to be a similar unit to the Allied Battleship, it's suppose to deal with the heavier targets such as the Aircraft Carrier, other Battleships, Dreadnoughts, and Akulas. However, I'm not totally sure if this is really necessary for Epsilon as the Piranha is already very good at that as long as it's either out-numbering the opposing navy (Which given it's cheap cost and fast production compared to the other MBNaval units of the other sides, it can do that quite well) or catching those heavier ships off guard with no protection from the MBNavals. The Allied Battleship and the Allied Destroyer have a unique relationship in that the Battleships are needed to fight the Dreadnoughts and Aircraft Carriers while the Destroyers keep subs and Squids away from them but directly engaging with the Destroyers isn't necessarily a viable option because being caught off guard can see your entire Destroyer force get... Destroyed, heh.

Given this, I don't really see Piranhas + Nautilus forming the same relationship because Piranhas are too cheap to fill a similar role to Destroyers or Battleships while this would maybe fill the role of a Battleship (I'm assuming it's suppose to be like that, as it's ridiculously tech expensive so it must be designed as a heavy tech unit with lots of health and damage and such). There may be some synergy with Squids but that would only because Squids synergize with anything because Squids are generally a good unit that is basically going to be the main force of your navy anyway, especially against Soviets (No unit like the Dolphin to shew the Squids off your navy).

With the description, this is all I can get off of it. The unit itself doesn't really seem to fit anywhere, as the basic Piranha + Squid is such a good standing naval force already while the Reseph provides the sweet shoreline siege. It can't replace the Piranha or Squid, because it's too tech-heavy. It's not really needed to fill the role of a Battleship, because one of the advantages of Submerged units is that they can sneak up on other naval units relatively easily and catch them off guard. It would be redundant to make it a siege unit. It's not really going to be needed to fight Battleships, in fact it may even end up being countered by it. You most-certainly wouldn't need it against Dreadnoughts, because Typhoons very-well would be guarding those and it would probably get torn to bits by them. It would be better to use Squids or maybe Piranhas. Epsilon already has options to use against Aircraft Carriers again such as the Squid. So I just don't know what this unit would be useful for.

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Zoar_Prime
Zoar_Prime - - 115 comments

I think its designed as a late game naval domination unit, able to stand toe to toe with heavier naval units without taking severe losses. This thing seems like it will be able to engage 2-3 typhoons easily.

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Templarfreak
Templarfreak - - 6,721 comments

It should. It costs an unbelievable amount of tech. But that doesn't mean it's going to be better at that than Piranhas or Squids. And it potentially would still have trouble at it because the Subs will be initially submerged, not visible. The Piranhas will have significantly less of a problem because there will just be so many of them.

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Damfoos
Damfoos - - 1,044 comments

What if the reason of its existence is Foehn navy? Swordfishes kill light armored ships and subs quickly, while also have AoE, I can imagine Piranhas having troubles with killing Leviathans.

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Templarfreak
Templarfreak - - 6,721 comments

Potential for that. I don't really know a whole lot about the capabilities of the Foehn's navy. I haven't looked directly at their stats and the website is no help, either. Most stats are missing. (Such as DPS... Something as basic and important to know as DPS is not listed on a single unit)

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Speeder Author
Speeder - - 1,686 comments

Because there isn't a single DPS per unit, it varies depending on armor type of the target. Also you say most and then you list one, so what else should be there?

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Templarfreak
Templarfreak - - 6,721 comments

You don't necessarily have to list DPS, but damage, attack speed and number of attacks should be and aren't. There should probably be a page dedicated to IFV transformations and their various stats. Turning speed should be listed. Soylent might be nice to list (Or something along those lines) but not totally necessary. CellSpread and PercentAtMax, RadLevel, if something self heals (Like Tesla Troopers), Sight Range (though it's not as important as in some other RTS'). Given that all of this, or at least some of it, should be listed it's definitely most missing (Since this and speed, health, and range is pretty much all the stats).

For RADLevel, it could just say be listed under the Desolator's Additional Information like

"* Deploys to apply 500 levels of radiation in an X.X area"

Instead of listing RADLevel and Cellspread in their actual stats.

DPS is important to know. Even if there's multiple Armor Types that increase or decrease the damage, it's still good to know to give a basic idea of how much damage a unit will be doing. If you wanted to get really crazy, you could average together the damage it would be doing against all armor types to give an average DPS but that isn't a necessity. Warheads could have a dedicated page to listing what damage vs what Armor Types they do, then every unit could just list their Warhead. A link to the Warheads page could go directly underneath Stolen Tech & Neutral Structures and every unit's Warhead listing could bookmark to their Warhead on that page.

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Damfoos
Damfoos - - 1,044 comments

Does this magnetic field work on friendlies too? It would do more harm than good if some random approaching ship could stop the entire submarine formation of Nautilus' owner because the field becomes active.

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Speeder Author
Speeder - - 1,686 comments

All magnetic weapons affect everyone, so I'd advise keeping them separate from Piranhas and Reshephs. Giant Squids and other Nautilus units are unaffected.

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Damfoos
Damfoos - - 1,044 comments

Speeder why not make it a deploy ability instead?

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SHELBYTHESQUARE
SHELBYTHESQUARE - - 2 comments

Custom voice over or is it imported?

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Speeder Author
Speeder - - 1,686 comments

It'll use Boomer's voice, because it's great and I wouldn't want to keep it unused.

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SHELBYTHESQUARE
SHELBYTHESQUARE - - 2 comments

It is really great, I was hoping for this actually.

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IamInnocent
IamInnocent - - 266 comments

The design feels unique of a pure Anti-Naval. I really like the design. After reading through the descriptions, I thought of that if this is a highly situational force for naval warfare. On the contrary to other people's opinion here, I feel like this is fitting for the theme of Epsilon. As what makes Epsilon's faction unique is... it's unique-ity... (Ah sorry for my vocab.)

People may expect it to be a competitor for Soviet or Allied Naval artillery unit, but then Epsilon comes out with a special design that is out-of-the-box, expanding more towards the availability of naval warfare... So, a yes for me. :)

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codyfun123
codyfun123 - - 2 comments

It's sneaky and messes with you in more ways than just damage. Good stuff.

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Viren-AB106
Viren-AB106 - - 32 comments

I have a question. Aside from this one, will there any more units that will appear for all factions in the next update?

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EpsilonEmpire
EpsilonEmpire - - 872 comments

here is a suggestion should the boomer be an unlockable super unit for yuri?

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Guest
Guest - - 690,897 comments

Looks like we will get naval mastermind. Actually, thats good stuff.

Can we hope for more naval units for Soviets, Epsilon and Foehn?

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TheBlackMarkofNod
TheBlackMarkofNod - - 158 comments

Is there any chance that the killer wheal could be put back for the soviets?

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Guest
Guest - - 690,897 comments

Greetz again and admirations for all the work you have done so far. I am looking forward to new update and it's a great thing that navy will be expanded. Also it would be awesome if you add 'Tesla boat' for Soviet navy

Moreover there is an existing unit from RA3

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Epsilon_Faction
Epsilon_Faction - - 9 comments

Red Alert 3 Synergy has Yuri's Faction Converted like games such as The Rising Empire,Rejuvenation, Corona and Unleashed. It might be more Fun and Optional and Creative building more Faction Units of The Epsilon Army known as Yuri's Division, funny guys from Antarctica, thumbs up fellows. :)

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Description

Yuri's navy is growing larger!

The Nautilus, a second iteration of the incomplete 'Boomer Heavy Submarine' project, is an advanced naval engagement submarine available right after the Pandora Hub gets upgraded with one of the plugs that unlock additional technology for the Epsilon subfactions. It fires multiple torpedoes at its enemy and is capable of sinking even the toughest ships in a matter of seconds.

What completes the design is a passive magnetic field: if an enemy ship comes too close to the Nautilus, the field will activate and trap all mechanical units nearby, in a similar way the Magnetic Beam of PsiCorps works.

Nautilus contrasts heavily with the Piranha, the basic naval unit of Epsilon: it is slower, can't fire on the move or engage aircraft or land units, but is much tougher, has greater range and an ability that gives the Epsilon an edge over its opponents. It is the first step of expanding the navy in Mental Omega even further to give more options to the players. -- "Deep sea vessel standing by!"

Coming to Epsilon arsenal in 3.3.1 update.

Voxel by Mevitar.