In the grim darkness of the far future, there is only war. Now YOU can take direct control of imperial forces across the galaxy to bring victory for the imperium, or ruin in the name of other gods. The massed crack of lasguns, the roar of bolters, and the distant booming of artillery brings you right to the middle of the battle. Whose side are you on?

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Unintentional modern art generator (Games : Men of War: Assault Squad 2 : Mods : Men of Warhammer: Chaos Rising : Forum : Bug reporting : Unintentional modern art generator ) Locked
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Feb 20 2017 Anchor

20170220203319 1

Humm Sooo this is a thing . Tried to take another screenshot but my games crashed when placing a fortification

Guardsman1111
Guardsman1111 Creator
Feb 20 2017 Anchor

This is to do with water effects from fountains and other things, its a problem I've only partly solved in water foot effects. To stop it, delete the source of the water effect.

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While the enemies of the emperor still draw breath there can be no peace.

Feb 20 2017 Anchor

Thought it was some kind of chaos ritual at first :p To be serious tho , the imperial fort (only the first version not the bolter variant) causes a game crash

Guardsman1111
Guardsman1111 Creator
Feb 20 2017 Anchor

I have had no hand at all in the terrain and barely use it so i'm not sure what is safe, but I will remove that fort now. thanks :)

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While the enemies of the emperor still draw breath there can be no peace.

Feb 20 2017 Anchor

20170220215018 1

It happens with pretty much everything , from small muzzle flash to explosions

Just went over a huge battle Tau VS IG , the hovertanks are just OP , flying over covers and blastin' armors in seconds , I was about to scream for balancing issues when I realized that my company of basiliks just shredded them to pieces from their high ground position . Still the tanks have to be nerfed a bit , reduce the hammerhead speed a little , and reduce the overall transport capabilities , as for now I'm lunching waves of enemies from my hovering tardis ( I know about tabletop rules ... but there's no way all those Tau's could fit in such a small space xD

I know everything's early but one good thing would to fix would be the damage and death models , all those floating wrecks are kinda confusing


PS: I have to thank you for giving me the opportunity to witness moon-walking broadsides battlesuits in action :D

Guardsman1111
Guardsman1111 Creator
Feb 20 2017 Anchor

I have noticed the fx issues but its usually fixed by restarting the game for me, no idea on a long term fix yet though. The tau tanks are a bit over armoured I think, that will be sorted in a balancing patch soon. Don't forget to aim for the engines and get round the sides for the moment though, they still have weak side armour (AT rockets will go straight through side armour) And yes, 12 tau in a devilfish! same as 12 guardsmen in a chimera, even though there is never a 12 man guardsman squad in the table top... O.o

The animations upon death are a bit bugged, I don't know why but they revert to the idle animations sometimes, usually when something else interacts with them or they take more hits. I need to go delving into animation application in the gem editor a bit more.

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While the enemies of the emperor still draw breath there can be no peace.

Feb 20 2017 Anchor

Weird thing is that my game switches between explosion and water glitch just by pressing "start" and "finish"

Only tanks that isn't too amoured is the piranah , they get pinned down pretty easily , but hell the others just butchered 3 Lemrusses and 3 griffins in less than a minute xD Except for the few AI devilfishes that tends to stop movin' or doin anything for unknown reasons


Guardsman1111
Guardsman1111 Creator
Feb 20 2017 Anchor

Well leman russ aren't tank killers, the hammerheads are. if you want tank killers, use vanquishers. they can go right through the hammerheads armour at 100 metres.

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While the enemies of the emperor still draw breath there can be no peace.

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