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New update to MW

News 2 comments

greetings commanders!

as you'll probably have read from the subject description: two new addons have been attached to Medieval Warfare. the Silk Roads and Infested version.

what do these tales have to say? well, let's go over them, shall we?

The Silk Roads:

Introduction of our first new faction from the main two, that being 'King Gabriel Dardanis the first and Baron Hodsworth of Noddingen' is the Sultan, his full name is 'Sultan Cem Rashid il-Nuredin' hailing somewhere within the Middle East (from the real-world globe). this will be an interesting addition to the roster as gives you new stuff to play.

Sultan buildup

New Faction

there was a post earlier on in the factions folder telling you about the new units within the Sultan's arsenal, there have been tweaks to it which will add interesting gameplay to the mod; some things you may even be familiar with from other mods like like the Tiberian Sun mods and Red Alert mods.

Sultan Scimitars Approaching

Infested Version:

He said he'd never do it, yet with peer pressure comes crushing defeat. enter the Infested Version: your undead gamemode within your conquest, using "creep" skeletons to fight you with at random times. this converts the style of usual conquest to 'who can outlast the other player' as you'll constantly be harassed by the undead as you attempt to go fight each other. current maps in the pool that have this are: Antrax, When Two People Quarrel, Tiberium Explosion (though likely will get renamed since where's the tib in MW?) and Blasted Core with more maps likely on the way.

this was designed to be used for Campaign maps that the community can create to add some funky spanners to the works that players have done. there will be a post detailing the different things the undead has in it's arsenal to right make a mockery out of your forces. if you wish to create maps with graveyards in the area, the factions post of the undead should detail what you: the map creator, will need to know about getting the undead in the mod.


that about covers everything so far that's changed of Medieval Warfare gameplay wise. on actual engine work however is from the new playtest of what OpenRA has done. the link to that news of the engine can be found here: Openra.net - and the only thing that'll really change of it will be how the game is launched-- but it's covered in that link.

good luck headhunting on Medieval Warfare, Commanders!

Major Changes:

New Faction: Sultan Cem Rashid il-Nuredin (short: Sultan or Scrin) This is in preperation for the "The silk road" - addon

New basebuilding-system, now works with scaffolds, labourers and engineers.

New unit training system, you need peasants in order to convert them into units.

New peasant management system, housings no longer provide power, instead they provide "beds" in order to spawn new peasants. Spawntime of peasant depends on count of "free" beds and if u build certain special buildings.

New Infested maps with undead creeps which will frequently attack the players. Not bugfree working right now. This is in preperation for the "Infested" - addon


Gameplay Changes:

New: Your Keep provides 1 engineer and a couple of labourers with insurance.

New: Building Tavern will provide 1 engineer and a couple of labourers with insurance.

New: Building Hunter Lodge will provide 1 hunter, with insurance, which goes hunt near deer-stands and generates a smart amount of money now and then.

New: Resource spawnerDeerstandLodge Spawns wildlife every now and then which is harvestable by a hunter.

Changed: Reorganized the UI and added more building tabs.

Changed: Mills will provide a farmer insurance. This means your two starting farmers at each mill will get replaced after a while if they are slaughtered.

Changed: The King's paladin now has a musket instead of a sword, which makes him a bit more useful.

Why is our mod unique?

Why is our mod unique?

News 6 comments

Scrapping up some ideas that you may have with Medieval Warfare. :)

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Medieval Warfare Setup 17102101

Medieval Warfare Setup 17102101

Full Version 3 comments

Installer for the Alpha of Medieval Warfare 17102101

Music

Music

Music 1 comment

Music for Medieval Warfare. This contains ONLY the music.

Medieval Warfare 17072901

Medieval Warfare 17072901

Full Version 2 comments

Release 17072901 Installer for the Alpha of Medieval Warfare Fully standalone

MedievalWarfare ALPHA

MedievalWarfare ALPHA

Full Version 1 comment

*Hotfix 1707072 Installer for the Alpha of Medieval Warfare Fully standalone

Medieval Warfare Alpha2 fix

Medieval Warfare Alpha2 fix

Patch 3 comments

Its the Modfile of the current version of Medieval Warfare. Fixes 2 Gamebreaking Bugs

Medieval Warfare Alpha2

Medieval Warfare Alpha2

Full Version

Its the Modfile of the current version of Medieval Warfare.

Comments  (0 - 10 of 48)
Ivangard
Ivangard

any further update for new faction such as:
- Far East Empire? (combine Mongolia,Japanese,Chinese,Vietnamese,Orient Culture)
- Aztecas (combine Mesoamerican culture)
- Elves? (Dark/High/Wood)
- Dwarf?
- Nordic? (Norse Folk Culture)

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Flamewh33l Creator
Flamewh33l

currently plans for new updates have halted. however: a Far Eastern faction (China) has been discussed. we're also planned to do a Viking faction and i have mentioned the idea of a Tribal faction like the Aztecs or maybe the Souix or Iriqouis for ideas. Elves, "bearded-midgets" (Dwarves), Orcs and the like... i'm going to clarify and highlight this right now: the game's developer has expressed huge empphasis of "WE DO NOT DO MORE FANTASY UNLESS IT CAN BE TIED TO A HUMAN FACTION!" (the undead is the closest thing you'll get of deep fantasy)... eventually i have discussed plans of being a bit more than a lowly voice actor in an effort to sorta shift this distaste of the game stopping; i will hopefully try to do something remotely useful to shift this tide. thank you for playing the game and being there every step of the way

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MW|CombinE Creator
MW|CombinE

Hello, I don't plan any further updates, the development has stopped for now, no plans for the future yet. Stuff like elves and dwarfes are definitely won't happen.

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eagleeye1192
eagleeye1192

ive been playing the undead a lot. I'm really enjoying myself but what are the plans for other races/nations

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MW|CombinE Creator
MW|CombinE

sadly no plans, no more development.

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Holloweye
Holloweye

Looks ******* amazing, can't wait to see it with a custom tile set. It will then totally look like a different game. Good music too! Keep up the good work guys!

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Flamewh33l Creator
Flamewh33l

uhhh well Holloweye... it kinda already "is" a different game. seriously: changing the UI is enough to make the game completely different than it's counterpart it's forked on. don't believe me? check Axiom mod for Starcraft 2, which has made SC2 more "casual-friendly".

a new tileset would look absolutely stunning, trees already look gorgeous for the current tileset and hopefully we'll get new designs eventually (probably when i decide to learn Graphic Design so i can at least assist Combine a bit more). hope you enjoy playing it as much as you can :)

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eagleeye1192
eagleeye1192

hows the progress on the next update coming along?

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MW|CombinE Creator
MW|CombinE

We plan to bring the next release after the next OpenRa release (Mid October i think)

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Tonhaospawn
Tonhaospawn

New playtest 20170902 ready!

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