If you are interested, you can track the workflow here:
Git Hub


Join our Discord!



end

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

New update to MW

News 2 comments

greetings commanders!

as you'll probably have read from the subject description: two new addons have been attached to Medieval Warfare. the Silk Roads and Infested version.

what do these tales have to say? well, let's go over them, shall we?

The Silk Roads:

Introduction of our first new faction from the main two, that being 'King Gabriel Dardanis the first and Baron Hodsworth of Noddingen' is the Sultan, his full name is 'Sultan Cem Rashid il-Nuredin' hailing somewhere within the Middle East (from the real-world globe). this will be an interesting addition to the roster as gives you new stuff to play.

Sultan buildup

New Faction

there was a post earlier on in the factions folder telling you about the new units within the Sultan's arsenal, there have been tweaks to it which will add interesting gameplay to the mod; some things you may even be familiar with from other mods like like the Tiberian Sun mods and Red Alert mods.

Sultan Scimitars Approaching

Infested Version:

He said he'd never do it, yet with peer pressure comes crushing defeat. enter the Infested Version: your undead gamemode within your conquest, using "creep" skeletons to fight you with at random times. this converts the style of usual conquest to 'who can outlast the other player' as you'll constantly be harassed by the undead as you attempt to go fight each other. current maps in the pool that have this are: Antrax, When Two People Quarrel, Tiberium Explosion (though likely will get renamed since where's the tib in MW?) and Blasted Core with more maps likely on the way.

this was designed to be used for Campaign maps that the community can create to add some funky spanners to the works that players have done. there will be a post detailing the different things the undead has in it's arsenal to right make a mockery out of your forces. if you wish to create maps with graveyards in the area, the factions post of the undead should detail what you: the map creator, will need to know about getting the undead in the mod.


that about covers everything so far that's changed of Medieval Warfare gameplay wise. on actual engine work however is from the new playtest of what OpenRA has done. the link to that news of the engine can be found here: Openra.net - and the only thing that'll really change of it will be how the game is launched-- but it's covered in that link.

good luck headhunting on Medieval Warfare, Commanders!

Major Changes:

New Faction: Sultan Cem Rashid il-Nuredin (short: Sultan or Scrin) This is in preperation for the "The silk road" - addon

New basebuilding-system, now works with scaffolds, labourers and engineers.

New unit training system, you need peasants in order to convert them into units.

New peasant management system, housings no longer provide power, instead they provide "beds" in order to spawn new peasants. Spawntime of peasant depends on count of "free" beds and if u build certain special buildings.

New Infested maps with undead creeps which will frequently attack the players. Not bugfree working right now. This is in preperation for the "Infested" - addon


Gameplay Changes:

New: Your Keep provides 1 engineer and a couple of labourers with insurance.

New: Building Tavern will provide 1 engineer and a couple of labourers with insurance.

New: Building Hunter Lodge will provide 1 hunter, with insurance, which goes hunt near deer-stands and generates a smart amount of money now and then.

New: Resource spawnerDeerstandLodge Spawns wildlife every now and then which is harvestable by a hunter.

Changed: Reorganized the UI and added more building tabs.

Changed: Mills will provide a farmer insurance. This means your two starting farmers at each mill will get replaced after a while if they are slaughtered.

Changed: The King's paladin now has a musket instead of a sword, which makes him a bit more useful.

Why is our mod unique?

Why is our mod unique?

News 6 comments

Scrapping up some ideas that you may have with Medieval Warfare. :)

Add file RSS Files
Medieval Warfare 17072901

Medieval Warfare 17072901

Full Version 2 comments

Release 17072901 Installer for the Alpha of Medieval Warfare Fully standalone

Music

Music

Music 1 comment

Music for Medieval Warfare. This contains ONLY the music.

MedievalWarfare ALPHA

MedievalWarfare ALPHA

Full Version 1 comment

*Hotfix 1707072 Installer for the Alpha of Medieval Warfare Fully standalone

Medieval Warfare Alpha2 fix

Medieval Warfare Alpha2 fix

Patch 3 comments

Its the Modfile of the current version of Medieval Warfare. Fixes 2 Gamebreaking Bugs

Medieval Warfare Alpha2

Medieval Warfare Alpha2

Full Version

Its the Modfile of the current version of Medieval Warfare.

Medieval Alpha Mod

Medieval Alpha Mod

Full Version 5 comments

Its the Modfile of the current version of Medieval Warfatre.

Comments  (0 - 10 of 43)
MW|CombinE Creator
MW|CombinE

Unfortunately no one want's to play and test the playtest so I can only release an untested version probably full of bugs if you wish.

Reply Good karma+1 vote
Holloweye
Holloweye

Looks ******* amazing, can't wait to see it with a custom tile set. It will then totally look like a different game. Good music too! Keep up the good work guys!

Reply Good karma Bad karma+1 vote
eagleeye1192
eagleeye1192

hows the progress on the next update coming along?

Reply Good karma Bad karma+1 vote
MW|CombinE Creator
MW|CombinE

We plan to bring the next release after the next OpenRa release (Mid October i think)

Reply Good karma+1 vote
Tonhaospawn
Tonhaospawn

New playtest 20170902 ready!

Reply Good karma Bad karma+1 vote
+Halina+
+Halina+

This is amazing, I was wondering in 1996 if westwood wolud ever do its own warcraft. You sholud employ J.D. Kucan as sultan. GJ, I whish you all the best.

Reply Good karma Bad karma+1 vote
Flamewh33l Creator
Flamewh33l

thank you for your kind words, Halina; we hope you carry on enjoying the mod to it's fullest.

all voice acting has been done by me thus far (with the king, baron and sultan) and from the foreseeable future it looks like we may still only be on one set of dulcet tones who can put on accents to make it sound like somebody else did the voices.

if J.D. Kucan is as good as you say: getting in touch with us on Discord with this person would be good, although currently we're not dishing money out to people who do this job (if we did, i'd be a bloody millionaire in how many lines i've done for everyone's entertainment of voices) it would be nice for other people's ears that they heard another set of vocal cords than just mine; unfortunately the founder of the mod: Combine, hates the sound of his voice, so i had to fill in the gaps for him with that one. (luckily: creative freedom of words is available and 'as long as it fits' accents can be done).

i believe an old member of the Westwood Studios group has joined Blizzard Entertainment (who's name escapes me) so in that form, i guess you could say from that standpoint: you already have a warcraft style of game from a member from the Westwood group.

thanks again, and keep enjoying the mod :D

Reply Good karma+1 vote
Tallestdavid
Tallestdavid

is the ROman EMpire in this?

Reply Good karma Bad karma+1 vote
MW|CombinE Creator
MW|CombinE

not yet, maybe in the future!

Reply Good karma+2 votes
Tallestdavid
Tallestdavid

:D

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
OpenRA
Game
OpenRA
Contact
Send Message
Release date
Mod watch
Follow
Share
Embed Buttons
Link to Medieval Warfare by selecting a button and using the embed code provided more...
Medieval Warfare
Statistics
Last Update
Watchers
111 members
Files
7
Articles
2