Remember when I said 1.18 was going to be the 'final, definitive' version? Long story short, 1.19 is out, seems to be bug-free, and is going to be the real final, definitive version. I promise.
The big thing everyone hated in Median 2006, the monster respawns, are pretty much gone until Hell difficulty. Profession Templar has been changed again, and is now useful (didn't I say this twice already?). Hell difficulty is now actually 'hell', but experience gain was turned up to compensate for all this. Oh, and frozen orb traps.
That was way too much text for a postmodern audience, so here come the pictures:
In the near future, I'll release a big optional patch, similar to the small optional patches for 1.18, with a lot of new content including one extra innate skill per class (don't give up on that archerdruid yet!), 21 new sets, throwable monster souls and more.
Sounds awesome. While you don't always seem like you realise it (;)), your mod is one of the most polished and full of content around.XD