New skill trees with 210 new skills, new base items, gems, runes, uniques, runewords, sets, crafting improved monster AI and new monster types, elite and heroic monsters, 28 uberquests for advanced characters, 5 challenges. Compatible with Diablo II Lord of Destruction 1.10/1.11/1.12/1.13 (PC/Mac).

Post news Report RSS Median 2006 1.19

Remember when I said 1.18 was going to be the 'final, definitive' version? Long story short, 1.19 is out, seems to be bug-free, and is going to be the real final, definitive version. I promise. So what is this update about? The big thing everyone hated in Median 2006, the monster respawns,

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Remember when I said 1.18 was going to be the 'final, definitive' version? Long story short, 1.19 is out, seems to be bug-free, and is going to be the real final, definitive version. I promise.

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So what is this update about?

The big thing everyone hated in Median 2006, the monster respawns, are pretty much gone until Hell difficulty. Profession Templar has been changed again, and is now useful (didn't I say this twice already?). Hell difficulty is now actually 'hell', but experience gain was turned up to compensate for all this. Oh, and frozen orb traps.

That was way too much text for a postmodern audience, so here come the pictures:

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In the near future, I'll release a big optional patch, similar to the small optional patches for 1.18, with a lot of new content including one extra innate skill per class (don't give up on that archerdruid yet!), 21 new sets, throwable monster souls and more.

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methy
methy - - 1,221 comments

Sounds awesome. While you don't always seem like you realise it (;)), your mod is one of the most polished and full of content around.XD

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