New skill trees with 210 new skills, new base items, gems, runes, uniques, runewords, sets, crafting improved monster AI and new monster types, elite and heroic monsters, 28 uberquests for advanced characters, 5 challenges. Compatible with Diablo II Lord of Destruction 1.10/1.11/1.12/1.13 (PC/Mac).

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Remember when I said 1.18 was going to be the 'final, definitive' version? Long story short, 1.19 is out, seems to be bug-free, and is going to be the real final, definitive version. I promise. So what is this update about? The big thing everyone hated in Median 2006, the monster respawns,

Posted by BrotherLaz on May 18th, 2006

Remember when I said 1.18 was going to be the 'final, definitive' version? Long story short, 1.19 is out, seems to be bug-free, and is going to be the real final, definitive version. I promise.

User Posted Image

So what is this update about?

The big thing everyone hated in Median 2006, the monster respawns, are pretty much gone until Hell difficulty. Profession Templar has been changed again, and is now useful (didn't I say this twice already?). Hell difficulty is now actually 'hell', but experience gain was turned up to compensate for all this. Oh, and frozen orb traps.

That was way too much text for a postmodern audience, so here come the pictures:

User Posted Image

In the near future, I'll release a big optional patch, similar to the small optional patches for 1.18, with a lot of new content including one extra innate skill per class (don't give up on that archerdruid yet!), 21 new sets, throwable monster souls and more.

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methy
methy May 19 2006, 9:47am says:

Sounds awesome. While you don't always seem like you realise it (;)), your mod is one of the most polished and full of content around.XD

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Developed By
BrotherLaz
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Release Date
Released Sep 11, 2007
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