About MechMod MechMod is a total conversion of the Half-Life 2 engine and is based on Mecha or Mechs. We have already released a primary Alpha 1.0 version of the mod, which was based on mechs taken from the Gundam and Macross/Robotech series. Alpha 1.0 was a 'test' release which the team put together while waiting for Half-Life 2 to go public, and the Alpha is also considered as a stepping stone towards something much bigger. MechMod stresses the importance of strategy, player reflexes, and teamplay all put together. Whether you want to play fast-paced and go on the offensive, or whether you want to take it easy and concentrate on building up your defenses - MechMod has all the options available for you. The player has the ability to pick from different classes of mechs and customize them to his/her needs and desires. The customization will not only affect the aesthetics of your mech, but also the feel and usage of it. You may support your team by building structures and turrets...
Mechmod is truely making it's way up there, and amazes my eyes everytime they have something new to send in. Well today ladies and gentlemen, they've released a trailer that demonstrates their graphical water effects for this half-life 1 based mod, as well as lots of 2d art for us to feast
Posted by grOOvstEIn on Oct 19th, 2004
Mechmod is truely making it's way up there, and amazes my eyes everytime they have something new to send in. Well today ladies and gentlemen, they've released a trailer that demonstrates their graphical water effects for this half-life 1 based mod, as well as lots of 2d art for us to feast on.
MechMod's version for Half-Life 1, which will soon be out in the public's hands (or hard disks to be precise), is a stepping stone towards something much bigger. We have put a lot of effort to try and make our HL1 version's only release as pleasing as possible in terms of graphical advancements and mecha action. So we now present Step 1 of 3 of our release process, a video demo to the 3D water effects that MechMod has to offer. Pushing the boundaries of the Half-Life 1 engine? Our lead graphics programmer, Jason, certainly tries to - as he is the main man to credit behind our graphics.
Main Featured Content: Realistic Water Using OpenGL
Video Codec Used: XviD [ link ]
Audio Codec Used: MPEG Layer 3
Music Used: Motorcycle - As the rush comes
File Size: 37.8 MB
DOWNLOAD NOW! at Mechmod.com (Right click and save target as...)
[If you can help by hosting and mirroring this file, please upload it and send an email with the direct link and name to credit here - your help will be appreciated.]
And to see a 2D full resolution version of what our mod has to offer to you, check out Jason's dev journal post by 'clicking here
Our lead 2D Artist, SSJS, has been pumping out work for us left and right. Our forum regulars have already seen some of these in the Dev Journals, but here's 4 of our most recent 2D work:
All three screens are currently ingame, thanks to our lead graphics programmer, Jason, who implemented the above in OpenGL.