MCO version .424. RELEASED
New skills for your mechwarriors:
Weapons - long, medium, short range specialists.
(your specialists have more chance to hit)
Mech preference - light, medium, heavy, assault.
(matching skill and mech class makes your mechwarrior harder to hit)
Many new or improved mech models.
No more free pilots. You can hire more pilots (and you will have to pay them after each mission).
Changed resolution detection - hopefully will fix resolution problems on some machines.
MW2 mercs campaign completed with surprise mission in the end...
And more...
A long-waited gift.
Thank you all who worked on this.
Oh yes, I waited so long with MC2 for this hehe
A big fat thank you.
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Let me start by saying thank you for a great mod, have been waiting for something like this for a long long time. I have a question however, and have not been able to find an answer after searching. With the other mods like Wolfs Dragoons ect., are these all stand alone mods that run with MCO or should they be showing up in the campaigns list from the Main MCO.424 list when I start a new campaign? If so, how do I make that happen? As it stands they do not show up when I try.
Thanks in advance for any help.
Every campaign has its own installer. You must install into the folder where you installed MCO (e.g. d:/MechCommanderOmnitech).
After that you must select menu option: New Campaign...
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