Another update on the progress of the mod, and what the future holds.
From the maker of Abduction comes the tale of Robert Graham, a man who inherits an impressive mansion from his distant uncle. Upon arriving, however, it becomes clear that his uncle was no ordinary man. There are dark secrets within the walls of Robert's new home. Will you survive long enough to find them?
The mod is coming along decently, though I have hit a snag. My level design skills are failing me, as I have hit a spot of "modder's block." I have the story planned, and many areas that I know I would like to do, but I need to link them to make things make sense. The problem is, I don't want to make it too big, or just have filler areas in it.
The biggest reason for saying this is, as always, to keep people updated on how things are going. I am going to take a small break from working on it, maybe a week or so, and hopefully ideas will come to me more effectively. Obviously if I have an idea during this hiatus, I will either write it down or just go ahead and build it.
My main concern is the length of the mod. As it stands, it will just be too long. I really don't want to recycle environments, but I don't want to force the story to suffer from making it too short to tell it. Options would be altering the story or pressing onward and having an exceptionally long mod, or to shorten it to a reasonable length and try to cram the story in, which is not something I want to do.
With the release of other exceptional custom stories (looking from an atmospheric viewpoint) such as Followed By Death Ch. 2, I am also looking back at my maps and noticing that I still have much work to do to create the atmosphere I want in them. So, that is also something that will be somewhat time consuming, and potentially difficult.
Anyway, those are the things going through my head right now, hopefully you will all understand my reasoning for the hiatus. Again, it won't be long, maybe a week or so.
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