Master Sword, a first-person MPORPG mod for Half-Life, was first created in 1998 by Dogg and Evaan. For over a decade now, dozens of developers have come and gone, contributing to and expanding the project. When Steam came about, the game looked doomed. But then, in 2005, Kuroneko combined forces with several members of the original team, as well as many new ones, and managed to update it for use with Gabe Newell's new beast, giving the game a full makeover in the process. Since 2005, we've gone from 11 maps, to over 50, from two spells to over twenty, from a dozen weapons to nearly a hundred, and added litteraly thousands of monsters, NPCs, quests, and features.
will that text box display everything your doing, and how hard was it to programme coz that would look good as an inventory instead of the top hud that i hate so much lol...
The inventory screen is actually a pop-up that allows you to organize your items in your packs. It also let's you view what you have equipped.
The text box on the bottom right shows you things like status changes and attack rolls/damage if you hit or are hit. It can also be set to show changes in mana and health. There is another text box that is used to show a brief chat history. Both text boxes are scrollable via mouse wheel and pageup/pagedwn keys, using the home key to switch between the event and chat HUDs.