The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.
"Salvation comes with a cost. Judge us not by our methods, but by what we seek to accomplish."
How did you managed to implement so many ships at the same time?
The vanilla game even had this many ships, it's not hard, also if you wanna know some words on it then: ''Late Game'' is the answer.
I'm not sure you understood what I mean, what I meant was that EAW has pop limit, so I can't have more than 10 ships for example at the same time.
I know that in ME there was this many ships...
...Uh- This isn't EAW
It's Sins
oh...
damn it, I'm tracking too many mods...
ok, sorry for that.
Because we are still in development stage, cost prices, build times and population caps are significantly reduced. Once the major features are installed. We can begin reassigning construction properties to each ship type and begin proper beta testing.
Sorry didn't sign in for some reason