Developed over the last 9 years, the LOUD Project is a complete reworking of the core code for Supreme Commander: Forged Alliance. Focusing specifically on improving not only the AI, but overall game performance - LOUD can now easily run games with 5000+ units, at normal speed, on 40k and larger maps. The package includes subsets of many of the most popular mods, adapted specifically for use with the LOUD project, and an entire collection of updated maps specifically marked to optimize performance with the LOUD project.

Forum Thread
  Posts  
Bug with Scathis not moving? (Games : Supreme Commander: Forged Alliance : Mods : LOUD PROJECT : Forum : Open Discussion : Bug with Scathis not moving?) Locked
Thread Options
May 10 2022 Anchor

*edit* Nevermind, if you hold fire the Scathis will move, just won't stop firing to move unless you do that first. Been a long time since I built one, maybe it's always been that way. Can't delete this post...

Edited by: mikeelliott01

May 11 2022 Anchor

Not to worry about it - lots of people have actually asked precisely this question. Here's the technical response, and you'll see that it's something that plagues mobile artillery in general.

One of the common things between T3 mobile artillery and Scathis is that they have to 'pack up' before they can move - that is - put away the stabilizers, or shorten the barrels. Makes sense right ? Yes. However, as you noted, the weapon will continue to look for targets to shoot at, and if finds one, it will abort the 'packing' process. So, we get a unit that is kinda 'stuck' until it has nothing to shoot at.

So - hold fire - start to move - and then put it back on normal firing mode. Yes - that works - but it makes Mobile Artillery decidedly less exciting to use than one might hope.

Can it be fixed ? Sort of....

- by slowing down the targeting cycle, so that it doesn't find targets as quickly (not a great idea) and the packing process can complete (perhaps).

- or disable the weapon as soon as the order to move has been given (also not a great idea).

Listen, we're always open to talk about solving these minor issues in the game - come, join us on the Discord where this kind of discussion happens in real time, with players using LOUD, just like yourself. You're observations are acute, and trust me, not everyone studies their unit behaviors that closely, and contributions like this one are what keep the community vital. Thanks for the post.

Edited by: Sprouto

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.