Our concept: An innovative suspense based first person game, involving mutli-tasking in complex outdoor environments with exploration elements, realistic recreations of dinosaurs and a compelling story.

  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS WIP Walk Cycle for Albertosaurus
Post comment Comments
Loomeister
Loomeister - - 20 comments

I know it's a wip, but I'd say make the hips pivot more under the weight. Good work.

Reply Good karma Bad karma-1 votes
sedase
sedase - - 56 comments

nice work!

Reply Good karma Bad karma+2 votes
Berserkr
Berserkr - - 318 comments

Pretty nice work, your animator is a real pro.

Reply Good karma Bad karma+2 votes
kingofkong
kingofkong - - 336 comments

Their animator is a real french pro ^^.

Reply Good karma Bad karma+1 vote
Lost_World_Returns Author
Lost_World_Returns - - 101 comments

Yes it is :)

Reply Good karma+1 vote
Lucífer
Lucífer - - 3,393 comments

haha...this look hilarious with the music I was playing...

I am sooo gonna make this on Spore, I forgot about trying to be plain and boring and making a Dino on it.

Only mine will have Wings! :D (Dunno why, I give EVERYTHING wings.. XD )

Reply Good karma Bad karma+1 vote
Lost_World_Returns Author
Lost_World_Returns - - 101 comments

That was rather a random comment....

Reply Good karma+1 vote
kingofkong
kingofkong - - 336 comments

Lol yeah that was hahahaha that was so funny...lol.

Awesome animation...by far the best animation in the mod.

Reply Good karma Bad karma+1 vote
RogerRamjet
RogerRamjet - - 1,564 comments

Looks great... I think the weighting is almost perfect. For the scale of the hips and upper thighs, it has the correct amount of movements. Any more and it would look exaggerated. Nice work...

Reply Good karma Bad karma+1 vote
ogre2145
ogre2145 - - 4 comments

I totally want my name to be nick now too

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

The skin isn't perfect, and gives a flat volume to the foot when the bones are moving. The head is not fully animated yet; we have just concentrated on the ribcage, legs and pelvis.