Lost Dragons is a multiplayer total modification aiming to bring out a new thrilling gamemode for Arma3 . Our concept is futuristic objective based team warfare with randomly generated map elements to ensure every game is a unique experience with completely new set of units, weapons, structures and terrain.
Map progress continues! I've been working on new, more unified City wall set and they are coming along very well.
The walls now have the same sized structure space openings which will help a lot when we fill them up with rooms and hallways.
There are a few special spacings due to the nature of the curved walls, but compared to the previous iteration they are speck of sand in the desert and filling them wont be an issue.
One default space is 42x25x25 meters and can house 7-8 regular height floors (about 3 meters from floor to ceiling with appropriate amount of space between floors) There is also some larger 42x50x25 and 42x50x50 spaces to accomodate larger halls and hangars and I intend to do few pieces where two spaces are unified into ~90x50x50 openings for even larger structures.
I started just by updating few of the first pieces I previously made and soon noticed that I should really do all pieces into one model so I can more easily make them fit together. It also occurred to me that when I do them like this, I can easily make a few snap on aid pieces which with I can place all the pieces on the map perfectly. Before I had tediously approximated some of the placements but that is now history.
Best viewed from the view original link above the image.
Now this is the reason why voxels in the future would come handy. Watching the millions of polygons makes my head hurt. But the overall look is impressive, and I really like it.