Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!
Unofficial patch for 1.4005 Lost Alpha DC to 1.4006, aka Gameplay DLC 1.6.1 without weapon packs The main innovations of the Gameplay DLC are the new slot and helmets from COP, 2 main weapon slots + 1 gun slot, many different corrections. - Multiple bug fixes
Unofficial patch for 1.4005 Lost Alpha DC to 1.4006, aka Gameplay DLC 1.6.1 without weapon packs
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Fixes from 1.4007: phobos2077, RastaMichael, avtoneru, Rafa, Alexl, ChuniMuni, gusar, PowerCat, DAN_07
Special thanks to: Shoker, ValeroK, Ga2z, Mortan
Adaptation, debugging and final assembly: DAN_07
The main innovations of the Gameplay DLC are the new slot and helmets from COP, 2 main weapon slots + 1 gun slot, many different corrections.
Warning! Google translated!
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Installation:
Patch for installation on a clean LADC 1.4005 or any 1.4006.
The patch on the disk takes about 350MB.
1. In the root folder of the game, delete or rename the BINS and MODS folders (Rus. Voice acting, Autumn is allowed)
!remove conflicting minimod xmod_add_level2 if present!
2. Unzip the patch files (BINS and MODS folders) in the root folder of the game
3. Run from the old shortcut
In additional mods, there are fixes for water for Radeon video cards and for normal sky brightness on Static lighting render.
Optionally download the corrected Russian voice acting and unpack it in MODS
Recommended mods by default:
- transparent rain texture
- Edit for changing the speed of the flow of time in the game x3 from the real instead of the standard x7
- Moved clock in left bottom corner + No PDA and encyclopedia icons.
- The less acidic the color of the interface (colorized text)
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Main changes between 1.5 and 1.6:
- added additional console commands
- reduced RAM usage fix by Shoker
- removed unused and garbage lua scripts (about 250 pcs)
- reworked system of lever changers and texts of their blockers under the ClearSky-style
- updated weapon icons
- additional info about outfits and ammo
- fixed possible hangs of stalkers around the fires, near corpses or artifacts
- Multiple fixes of the PDA-chat system
- added more than 40 side quests
- fixed unstable start of cutscenes when the display of the player's legs is enabled
- other bug and crash fixes
- There can be only one Sidorovich
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Patch version: 1.4006 8342(8545) 30/06/2022
Game engine (8342) 09/12/2021:
(version w/o High Quality fix by Shoker)
Changelog relative version (7510) 29/08/2019 from patch 1.5
- (for mods) adopted a weapon recoil system from Shoker Weapon Mod
- (for mods) adopted mixing for shot anims from Anomaly mod
- (for mods) adopted simple STCoP WP scope mount system
- (for mods) added support for weapon fast reload animations with sound
- fixed zoom mode for underbarrel grenade launchers
- shotguns misfire with full mag can be fixed w/o full reload
- better hud-sounds positioning
- fixed possible crash with InBelt(pIItem)
- fixed interrupting of FPV camera animations
- returned option MSAA8x
- lowered weapon inertia in zoom mode
- disabled weapon auto-reloading
- added snd_empty after last shot as empty mag warning
- fixed weapon fire-mode switch sound on weapon w/o switch
- (for mods) support for changing the brightness of collimators
- (for mods) added buttons for additional actions kUSE_CUSTOM1 - kUSE_CUSTOM5
- (for mods) dont_stack parameter has been added to inventory items to disable grouping
- fixed disabling of psydog's aura
- updating tasks now no more than 2 times per second
- fixed rain sounds after save file load
- smooth camera transition into crouch mode
- fixed disappearing of few weapon addons
- (for mods) has been reduced the lower threshold of hud_adjust_delta_rot (0.002)
- fixed aspect ratio of map icons for widescreen
- lowered memory consumption, fixed possible crashes with out of memory log (Big Thanx to Shoker)
this change actively uses GPU VRAM instead of RAM,
for disabling added console command r__no_ram_textures
- added console commands:
weapon_hit_pwr - player weapon power scale (optimal not bigger than 1.5)(def 1.0)
weapon_degradation - player weapon degradation scale (def 1.0)
weapon_autoreload - player weapon auto-reload switch
weapon_aim_cross_dbg - debug crosshair for weapon zoom
weapon_collimator - brightness of the collimator mark (0-2)
weapon_collimator_sw - alternate brightness switching
r__no_ram_textures - use GPU VRAM instead of RAM (application restart is needed)
mouse_sens_scale - mouse sensivity lowering scale (def 1.0)
General changes:
v1.6.1
- reworked information about armor classes and armor-piercing ammo, added damage to soft tissues
- in the description of the weapon, the names of the silencer and the grenade launcher have been added
- the LR300 icon has been replaced, the sights icons have been moved
- increased zoom of the sniper LR300
- fixed technician conditions for LR300 reliability upgrades
- a silencer can be installed on the assault SG550
- upgrades of alternative pistol's fire modes can be installed earlier
- updated Berill-1 icons, changed texture
- fixed confused vodka icons
- minor bug fixes for artifact detector upgrades
- fixed the initial spawn of some artifacts out of the player's reach
- fixed Compass recipe can't be bought last
- fixed the icon in the car purchase window
- fixed the unique Mossberg spawn
- fixed the damage of the Borov's Pecker
- removed the doors in the stalker camp on the Construction Site
- fixed sound schemes of some non-plot NPCs from the credits list
- side quests for killing zombies are sent to more accessible locations
- disabled some test logs in the console (xtst_accessible_nearest_logs.xdb)
- minor corrections to item descriptions
- few text errors have been fixed for english localization
- updated mods:
ladc_DLC_wpnLAsnd - sounds of weapon shots from LADC 1.4005 (for the version without weapon packs) for 1.6.1
no_minimap28 - Disables minimap. Moves compass, PDA counter and clock in left bottom corner. No PDA and encyclopedia icons
(the long ledge above the icons is cut off on the right)
v1.6
- reduced base spread of bullets and the swing of weapons
- monoliths no longer sing about Galya
- monoliths no longer die from a plot blowout on the Radar
- Father Diodor outside does not die from blowout
- NPCs don't die from blowout
- added exceptions to the PDA contact list
- disabled incorrect display of the distance on the minimap for widescreen
- two unique stalkers tell stories from the CoP
- the sounds of binoculars are disabled
- fixed Protecta priority for NPCs
- removed unused and garbage lua scripts (about 250 pcs)
- fixed non-hiding of weapons on stairs after sleep and updating the sleep icon after save load
- fixed the absence of the initial spawn of artifacts from the burning fluff and rusty hair anomalies
- the Seriy in the Garbage has a better chance of surviving the assault of the hangar
- faster departure of the Mole to a safe place after the dialogue about Strelok
- friendly stalkers no longer ask the player for help if they are shot at from a distance
- fixed crash when opening PDA contacts after the contact's death, if the PDA was previously closed by pressing ESC
- fixed Sidorovich's reward for a quest with the delivery of three artifacts
- vodka has fewer side effects, mineral water reduces alcohol intoxication
- fixed the self-illumination of the artifacts "Sparkler" and "Hedgehog"
- disabled the disappearance of some electrical artifacts during the day
- fixed minor errors of random PDA messages
- output of on-screen messages when receiving PDA encyclopedia notes
- increased randomness of the issued notes of the PDA-encyclopedia
- disabled rotation of target icons on maps
- fixed target icons on the minimap above/below the player (triangle)
- more types of icons have been added to the PDA for setting your own mark on the map, the preview has been fixed
- for side tasks to destroy mutants and enemies, the availability of the giving is checked by the incoming population of the target camp, there should be several enemies
- NPCs can use improved flashlights
- improved flashlights are no longer selected in the Arena
- flashlights are forbidden for NPCs in the Bar
- returned NPC grenade throwing in a safe form for them (smoke only)
- bonfires no longer kill instantly
- auto-correction on save loads of inactive caches
- ammo are sold wholesale by a merchant in a Dead city
- fixed missing informers dialogs
- changed the text of informers
- the helicopter on the Cordon flies less often
- the helicopter in the Agroprom can be destroyed after the rescue of the Mole
- fixed upgrade +40% rate of fire of SPAS12
- animation fixes: revolvers
- fixed saving the number of uses of reusable consumable repair items
- fixed saving the state of helmets
- reduced surface relief parallax for R2
- reduced self-illumination of water for R2
- English is set by default when you first start
- fixed the western restrictor of the quest "Travel to Pripyat via Radar"
- fixed game relations of bandits to loners
- fixed possible stalkers hanging around bonfires, near corpses or artifacts
- fixed some possible crashes of the game "It is impossible to create a file, since it already exists."
- reduced penalty when upgrading the caliber of weapons
- increased the reliability of the PB-6P9 pistol
- removed unnecessary sounds of switching the weapon fire mode
- in the description of ammo, the display of armor-piercing is simplified
- fixed repair compatibility issues for RPG-7 and RG-6
- there are a little more ammo in the weapons from the enemies
- minor text corrections
- reduced the anomaly of rust on buckets, cylinders and barrels
- Sidorovich's model from the Shadows of Chernobyl
- the military in the central fort of Lake Yantar no longer ignore the enemies
- fixed the balance of spawn artifacts in medium Burner anomalys
- "Droplets" artifacts spawn more often
- dark stalker can't be killed now
- added 2 new level changers ChNPP - Concrete Factory and Forest - North hills. Unlock after X10 and Pripyat.
- the system of level changer icons and their blocker texts have been redesigned to match the Clear Sky style:
there are no marks from the start, they appear already when the path becomes available,
there are no more marks for "mega-secret" laboratories
! it is necessary to remove the conflicting xmod_add_level2 mod!
- fixed the inability to activate a grenade slot under certain conditions
- accuracy and damage parameters have been added to the description of ammo
- wounded monoliths now have the ability to self-detonate
- after the attack on the Bar, there will be fewer Dolg members in the Garbage
- the conditions for expanding the assortment of the Barkeep and Alex have been changed
- added the name of the installed sight to the properties of the weapon
- added more than 40 new side quests (Shulga in the Forest, Lukash and the Barkeep in the Pripyat's outskirts, and others)
- fixed unstable start of cutscenes when the display of the player's legs is enabled
- your own mark on the map is now less intrusive
- fixed the control hang when the psi-health level is low
- optimization of the amount of gas at the Rostok factory
- fixed a bug with trembling of the left leg in the standing position
- fixed a graphic bug in the Agroprom location
- fixed wounded stalkers
- through the contacts of the PDA, you can get the coordinates of the wounded
- the doublet shot of double-barreled guns has been changed
- a reset FOV button has been added to the options menu
- added F1 menu for developer mode
- increased transport strength
- the script of the portable repair system has been completely reworked
- addons are now detached from disassembled weapons
Multiple fixes of the PDA-chat system:
- fixed the inability to finish tasks taken via PDA chat
- fixed the issue of random messages and tasks in the PDA chat
- about 100 jokes are included, which are selected randomly (only rus localization)
- display of the list of items and prices in the task delivery dialog
- fixed the re-appearance of the task finishing dialog immediately after selecting a refusal in it
- the description of tasks with several different items has been corrected in the task list
- some corrections of PDA-chat task's balance
- fixed the inability to select the bottom item in the PDA chat
- for some plot NPCs, the availability of PDA-chat tasks or display in the contact list is disabled
Made by fans and for fans. Thanks dez0wave and GSC.
Just Cause
mod pack for this version
Moddb.com
Vanilla weapon models replacer for this version
Moddb.com
Nice commitment!
Is there any specific reason this is based on 1.4005/6 and not 7?
Yes