Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!
Unofficial patch for 1.4005 Lost Alpha DC to 1.4006, aka Gameplay DLC 1.5 without weapon packs The main innovations of the Gameplay DLC are the new slot and helmets from COP, 2 main weapon slots + 1 gun slot, many different corrections. - Multiple bug fixes - A complete change in the work of respawn monsters and NPCs - NPC do not hang in a state of danger and state cannot be infinite - not broken double-barreled gameplay - Alteration of repair kits - New textures of sights - Small balance changes a bunch of script edits and other little things Patch for installation on a clean LADC 1.4005.
Unofficial patch for 1.4005 Lost Alpha DC to 1.4006, aka Gameplay DLC 1.5 without weapon packs
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Fixes from 1.4007: phobos2077, RastaMichael, avtoneru, Rafa, Alexl, ChuniMuni, gusar, PowerCat, DAN_07
Adaptation, debugging and final assembly: DAN_07
The main innovations of the Gameplay DLC are the new slot and helmets from COP, 2 main weapon slots + 1 gun slot, many different corrections.
Warning! Google translated!
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Installation:
Patch for installation on a clean LADC 1.4005.
The patch on the disk takes about 300MB or about 1.2GB version with a gun pack PRM.
1. In the root folder of the game, delete or rename the BINS and MODS folders (Rus. Voice acting, Autumn is allowed)
2. Unzip the patch files (BINS and MODS folders) in the root folder of the game
3. Run from the old shortcut
Saves from version 1.4005 or 1.4006 with a weapon pack are incompatible.
Recommended mods by default:
- Model Sidorovich from Shadows of Chernobyl
- Edit for changing the speed of the flow of time in the game x3 from the real instead of the standard x7
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- Multiple bug fixes
- A complete change in the work of respawn monsters and NPCs
- NPC do not hang in a state of danger and state cannot be infinite
- not broken double-barreled gameplay
- Alteration of repair kits
- New textures of sights
- Additional information about medicines and food
- Small balance changes
- Changed the work of special anomalous zones
spawn of artifacts in them after a normal blowout
- Small balance changes
- The Mincer works again
a bunch of script edits and other little things
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Patch version: 1.4006 7510 (7515) 09/15/2019
Game engine (7510) 08/29/2019:
- Correction of the invisibility of objects and NPCs through some doors and windows (Agroprom, Dead City, etc.)
- to reduce the flickering of the default texture rs_view_port_near_koef 1.0 instead of 0.5
- reduced transillumination of objects close to the camera (hands, weapons, etc.)
- under Static lighting, unfinished shadows are disabled (r1_shadows 0)
- fixed possible death in the final cutscene with the Ghost
- Improved Q-E tilt work
- NVD on weapons now can be disabled
- Added sounds for switching on NVD and changing the fire mode of weapons
- weapon boredom animation now does not turn on in the squat and is interrupted when aiming
- added console commands:
hud_bore_allow - use weapon boredom animations (0/1)
hud_bore_time - time between turning on the animation of boredom (increased to 50 sec.)
mouse_wheel_wpn - switch weapon slots to the mouse wheel (0/1)
weapon_snd_sw - sound of changing weapon fire mode (0/1/2)
r__wallmark_ddist - range of dynamic marks (50)
r__wallmark_sdist - range of static marks (100)
Game engine (7431) 06/11/2019:
- Fixed a possible crash when shooting artifacts
- In the trading window, the ability to exchange when there is a shortage of money from the NPC and the ability to simply give an item (through the context menu)
- The upgrade window now also displays the weight
- smoothing FXAA for R2, improvements for R3 and R4
- some minor fixes
The following items have been added to the advanced settings:
- Multi-threaded texture loading for SSD (on the HDD can dramatically increase loading time)
- FXAA for render R2 (DX9)
- Transparency of the minimap
- Inverse kinematics on off
- Optimization of the range of rendering objects for weak computers
Game engine (7248) 12/10/2018:
- Replaced script random with engine random
- Mincer picks up and tears again
- You can use a strong knife blow during sprint
- Fixed bolt and grenade throws
- The lifetime of dynamic marks is tied to r__wallmark_ttl
- some minor fixes
General changes:
- the menu item "Last save" requires confirmation only with a live player
- Ability to use a knife + detector
- Squat player size slightly reduced
- changed alpha_r2 weather cycle too bright at night
- changed the quest reward with snippets of password and quest with a map from a monolith in the Forest
- removed the old crash at the Army Warehouse at night
- after exiting x16, the correct clear weather turns on
- adding guitar compositions from Shadows of Chernobyl
- reduced vision of the NPC through the bushes
- reduced accuracy of Zombied
- added missing calibration toolkit
- fixed trading skill bug
- Removed excess weather restrictors, due to which the underground weather hung
- fixes for "Dolg" quests
- fixed guard replica in the new bar
- fixed scientists bunker camera
- fixed dialogue with Hermit
- fixed ecologist in the Rostok factory tunnel
- fixed the loop of the ecologist quest in Pripyat
- now you can’t get into the Chernobyl sarcophagus without a code
- fixed blocking of the door in the sarcophagus by a runaway bloodsucker
- fix for the Chernobyl military help quest to stop the wave of mutants
- before the real endings, the relationship with the military is reset
- replaced some task icons
- reduced the probability of breaking a quest with a Ghost in the Generator location
- fixed player visual in cutscenes X-2
- in the freeplay in X-2 now you can not go
- fixed entry into "Freedom"
- fixed clicks on some sounds
- fixed visuals of some artifacts
- fixed crash with a large number of stalkers and monsters from one group
- no reports of theft of food from bandits from the Dark Valley
- fixed crash of dialogue in freeplay at the dump with mad_medic
- fixed respawn of monsters on Cordon
- added a small respawn of bandits in DV
- death of a raven does not increase the player’s rank
- the dynamite box no longer glows
- new weapons no longer drop from Zombies
- correction of the position of vanilla weapons when aiming
- rubles have no armor piercing
- improvements for medicines and drinks
- artifacts reduced weight and effects on hunger
- Compass artifact can now be obtained as a result of transmutation
- fixed descriptions of artifacts in the encyclopedia
- fixed artifact quest rewards
- Added a cheap Radiometer for sale
- improved built-in NVD for outfits like SEVA
- updated list of items that buy NPCs
- it was impossible to buy some weapons, because merchants like to hold goods and not sell them
now less likely to do this + added additional assortment
- increased weight of optical sights
- increased multiplicity NSPU-3
- reduced wear of sniper rifles
- reduced vertical shift of the shot for gauss
- increased pistol reach
- fixed camera jerks when switching the grenade launcher and the TOZ66
- the bandits returned to the warehouse in DV returned AKS74
- HUD Weapon icon more adequately displays the status
- cartridges of 12 calibers of 15 per box
- rebalance of cartridges 9x39
- 7.62x54 7h1 became cheaper
- improved accuracy 9x19pbp
- increased damage from PKM
- increased damage of all underbarrel grenades
- left a classic set of NVD effects
- Technician at the Rostok factory can now repair items in a state of 10% or more
- change rewards for some quests
- when a player’s rank increases, a skill point is given
- many cache fixes
- more opportunity to find artifacts in caches, but the chance of getting lower
- when a cache is dropped, the name of its location is given
- rats do not attack stalkers
- the ability to survive the Blowout without shelter under certain conditions
- time between psi storms increased to 64 hours
- other interface and text fixes
Texture fixes:
- scientific suit of the Monolith
- at the construction site, the grid around the pond is now visible
- fixed some textures (sky, roofs, etc.)
- taped black gaps on the maps Bar and Forest
- rusty inventory of the opaque version of the interface is replaced with a dark one
- fixed beer icons
- AX74 texture added mipmaps
- fixed artifact icons without PRM
- removed unnecessary textures in Dungeons of Pripyat
Upgrade fixes
- Vintorez has an upgrade to 20 rounds
- fix and run capability for exoskeleton prototype
- fixed binoculars upgrades to multiplicity
- upgrade for mp5 to 45 caliber
- fixed conditions for the detector and the contrast of the SVD
- costume icons replaced
Repair kit:
- repair + 15% with the expense of repair kit or by disassembling for parts
- fixed repair window on 4_3 and 16_9 monitors
- shows more repair information
- closes to the open inventory key
- Groza is compatible with the AK family
- added outfits compatibility
Output of additional parameters:
- To optical sights frequency rate and type
- Ammo wear for weapons
- Armor movement speed and fatigue
Made by fans and for fans. Thanks dez0wave and GSC.
Just Cause
previous version 1.3
Moddb.com
there will also be a mod pack for 1.5 soon
Moddb.com
I cannot run this file (file is corrupt)
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