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Leave No Man Behind is a modification for Half-Life 2 based off the true events during the 1993 conflict in Somalia. With this modification, we hope to achieve a great deal of realism, while still keeping the game play and fun level top notch. This game will incorporate military tactics, as well as all the weapons, vehicles, and surroundings experienced by the United States Military while in Somalia. As said above, the maps will be created with every detail in mind. From every doorway to window, we will try to achieve realism in a whole. Maps won't be the only thing in the mod that pay attention to detail. All of the weapons and vehicles will be modeled and textured with pinpoint accuracy. Reload, draw, fire, and jam animations will be animated using military advisement. An explosion will disorient the player, depending on how far he/she is away from the explosion. Shrapnel can have the same effect as a bullet, which can cause a leg to limp, or an arm to sway more when aiming. Each...
This is a update to let the public know that we are not dead, but we are coming to the point where we need people who can model, skin, and animate players...
update
I apologize for the lack of updating, there is no excuse. But I hope to make up for it with some pictures of our newest weapons. Here we have the new...
long overdue update
We have 2 new sexy models to show you. They are the AK-74 and the MPi-AKS-74. Pictures are as follows:
update
Hoppie has turned out his M-67 Fragment Grenade, and here are the first shots of it. It is currently being skinned by Skope, and a finished shot will...
m-67 grenade
Hey LNMB has been working pretty hard lately. All of our models are being redone for HL2 poly limit, new ideas have been flying into our forums, and we...
a little update
Leave No Man Behind has moved to the HL2 engine! This is because we feel we can accomplish our origional goal, flyable helicopters. I feel this well give...
a change of engines
Hello, I am giving a little update. We havent been moving as fast as we have in the past, the reason for that is because we lack an animator. Hoppie has...
leave no man behind update
Hello, more progress is at hand. -Our mapper Shadow has finished his end of the city. It will be taken in by a finisher and finished to full detail. -Hoppie...
a new model
Hello, Our modeler is working hard on our models for Leave No Man Behind. He finished modeling the Berreta M9, is working on CAR-15 with A2 reciever with...
little bird
Hello, Our mod progress is coming along nicely. Our IB splash screen is done, and HL sees our mod. Internal Beta is due in 3 weeks so we will inprove...
our mod is in progress
Hello, I would like to tell you of our progress in this mod. As you all know, we have some weapon models finished. Some including M16A2, M16A2+M203, M16A1...
leave no man behind progress
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