'Le Royaume des Ombres' is a full modification mod for Diablo 2 LoD. Mains features are : A whole new world to explore - New skills for all classes - Tons of news items to collect - Lot of Horadric formulaes - Advanced crafting system - New stats and skills systems - Avaible in French and English - And more...
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Le Royaume des Ombres 2.00 | Locked | |
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Oct 28 2013 Anchor | |
Version 2.00 : Sound Items Monsters World Translation Skills Assassin Ritualist Necromancer Sorceress Bug fixes Please note : Edited by: Xaphan67 |
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Oct 30 2013 Anchor | ||
Man... The size of act2 zones, especially caves, are ridiculous, borderline sadistic. Been running with an assassin with +40% running speed somewhat around 4 kilometers and died to a spider gas bomb. Before i collect enough will power to run to my corpse at twice slower pace (i predict 7-8 minutes), i gonna finish an essay that is due till January, clean my room, wash dishes, smoke several ciggs and play some starcraft on more serious note, i think map size should be reduced by a factor of 2, maybe 3. |
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Oct 30 2013 Anchor | |
Hi, Map sizes are always something very difficult to balance. Now, I used the same sizes as for act 1 for the outdoors areas of act 2, but, as you said it, caves may be a bit large. I was not sure what poeple would say so I keept it like that. Can you be more precise and say wich cave you found too big. I think the Xiansai cave is the one you talk about, but I want to be sure Edited by: Xaphan67 |
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Oct 30 2013 Anchor | ||
Yes, that was the cave. It turned out that i died 10seconds away from exit of this cave, so luck was at its lowest while distance was maxed :)Just finished act 2 with assassin Deadly Knife/Venom/Transparency/Shadow master.It seemed to me that no runic scrolls dropped during my playthrough. While i knew that You are still working on uniques and sets, i was quite surprised that even Souls were not dropping either. Item progression seems ok (even found lvl3 gems). While i was plowing through first part of the map (all deserts) i met only one problematic enemy - champion flesh rippers ( very high dmg - in times they would slash off 300 Hp in one shot it seemed). Main headache was quantity of items: since i was rolling /player8 every single enemy pack (>10monsters) would mean screen being filled with potions, arrows, gray items and other stuff i dont use (some kind of potion filter would be nice, or even reduction of enemies). Last boss was ok i guess, but i think he lacked HP, because ive met way stronger bosses leading up to him. His damage was also kinda mediocre, and i even would say too low considering he replace Duriel (on the other hand, quad frozen orbs is an eye-candy )Bugs: Greiz crashes game. Skill shrine for some reason gives full fame bar. Assassin skill deadly knife started to miss enemies at the second part of act2, near boss it got really bad: only one in 4 or 5 knives would reach target ( its strange because i had enough attack rating to hit enemies at 95% chance even with basic attack). K, cant remember much more.Thx for act 2 |
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Oct 30 2013 Anchor | |
Thanks for the review Just for bugs : |
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Oct 31 2013 Anchor | ||
Fame-skill shrine bug occured somewhere around 37-38 level. Before that, yes, fame bar would go empty.As for Knife skill, i have a feeling that it is somehow faster cast rate related but im not sure. Check it for yourself Speedy.sh Will charms (like in diablo2:lod vanilla) make a comeback somewhere along the way of development? Replayed mod as a Paladin. Skill Chilling Victory doesnt show damage and i THINK there are some faulty calculations involved...Skill Vitrue Strike behaves like Wielder Strike used to - closer enemies are hit multiple times per single cast. Fire enchanted bosses seems to do insane damage upon death (3,5k life + 20% damage resist + ~250 damage reduction + 3,5k armor + 75i;re resist = instant death). Steel Gothic Shield blacksmithing recipe (the one that requires 100 smithing points) applied with basic ingredients (to create normal quality (grey) shield for runeword) 5 times in a row created shield with 6 open sockets. It might be my unluckiness but i strongly believe it may be a bug. Also, can u provide clarification as to how do NPCs decide what recipes to sell: i have around 150 smithing points, but i can only buy recipes that require no more than 100 points. Orbs of alteration and transmutation seems to be redundant mainly because that "40% of character's level" handicap. General thoughts about Paladin: i was struggling very badly from around 10 to 35 level. I was mainly using Chilling Victory skill with 4 enchantments (running speed, attack and damage bonus depending on a number of enchantments active, bonus magic damage, damage reduction). Was already beginning to give up on this build when i put one spare point into Vitrue Strike... and boy was it worth it. Basically switching from Chilling Victory to Vitrue Strike took Paladin from one of the worst characters to the very best. I know that Vitrue Strike is bugged (as was Wielder Strike), but please dont nerf it too much Also, Bes Tes Hammer skill feels very weak, however i have no idea how to buff it... maybe additional synergy... or base damage increase... Missed minions and mana regeneration skills. I think adding one or both would make Mage-Paladin strain viable because as of now - melee paladin is the only way to go. Thanks for attention Hello.One thing has been bugging me. Many of the melee skills tend to ignore damage bonus from "Spiny shell" artifact put in a shield - i've tested it with warrior, guardian and necromancer. All the subjects bore same result - melee skills that add some kind of damage (Chilling Victory , Destructive Storm) takes no damage bonus from additional damage supplied by Spiny Shell in shield. On the other hand, skills that add PERCENTAGE of physical damage benefit from the Spiny Shell relics (Feast, Sacrifice, Fury). I've heard in one of your replies that additional damage from shield not showing up in character screen was and IS diablo vanilla bug. My question is, will u let this vanilla bug be a part of your mod bug too? Translation errors: Mystic artifacts - Leafsong, Touch of the fool and Pale moon have errors in the ingredient section: Parchemin de chance, Parchemin de talent, Parchemin d'endurance are not translated from french Medaillon is not a word that can be found in English either.There is a bug (i've seen it only on class-specific items) that neglects Path level requirements... How is this item for a lvl1 barbarian PS.: god damned moddb wont let me create new post :/ Edited by: Decis |
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