Lambda Wars (formerly Half-Life 2: Wars) brings the struggle between the human resistance and their Combine overlords to a multiplayer real-time strategy setting. The Lambda Wars beta only requires Alien Swarm installed to play. It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.

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Report RSS HL2: Wars code progress 19
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SIR_halyavshik
SIR_halyavshik

great use for antlions and............some humans

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BoomBoomBatista
BoomBoomBatista

reminds me of gta san andreas when you climb over the fences ^^

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TheHolyPilgrim
TheHolyPilgrim

Fantastic work, you guys!

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Lucífer
Lucífer

Awesome. A new race to play as.

Zombies will be a playable race, yes?

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Velancious
Velancious

I don't think they will be playable in vanilla HL2Wars unless it's somewhere on the side like an addon or something.

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TheOfficialRedsean
TheOfficialRedsean

maybe there will be a gamemode with zombies

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Ccx55
Ccx55

Left 4 dead/Half Life 2 hybrid RTS?

I love you.

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SleepingHollow
SleepingHollow

Can they only climb brushes, or will they be able to climb over props as well (ex. fence)

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Sander Author
Sander

As long as it's static/part of the world: yes. It uses the navigation mesh to determine if it can climb up and the navigation mesh doesn't cares about whether it's a prop or a brush.
And if the navigation mesh generation fails for such a prop/fence you could still manual edit the navigation mesh.

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CrowbarSka
CrowbarSka

This seems best for the RTS format. Does this mean you have done away with placing info_nodes everywhere?

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Pandango
Pandango

yeah, there is no need to place any info_nodes anymore.

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EvilAngel
EvilAngel

Glad to see your still working on this mod!

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WS-GS8
WS-GS8

That beginning part with the climbers is kinda creepy...they just swarm everything.
Anyway, good work, I bet this stuff was hard to code...wish it could be used in fps hl2 mods :)

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Velancious
Velancious

This is a very cool idea, glad to see you guys are still updating this epic mod.

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sasasa
sasasa

Nowhere is safe from zombies now because of your codes. I'm scared by these talented members...

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RedTiki
RedTiki

do want!

wouldn't it be better to have them "jump" up the really small platform? so they retain forward momentum. im just sayin' it looks a wee bit iffy whit them stopping to climb what seems to be less than ½ of their hight high ledge. + would look more intimidating :P

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Cerjonah
Cerjonah

L4D Zombie Anims?

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Kevinyock(DKC)
Kevinyock(DKC)

With this we can have zombies added to overrun :D

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Arkanium
Arkanium

This is seriously impressive! If you can fix that little bug where they sometimes jump higher than they need to and their hands go above the edge of the ledge, this will be as good as the Left 4 Dead zombies (coded by a team of professional game devs).

This video and the one for the improved pathfinding are inspiring stuff!

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renamon
renamon

do you combined animation from l4d zombies with rebels or combines?

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Prince_Dragoon
Prince_Dragoon

in the next video are you gonna show combine i the centre as the horde climb and the combie shooting them off?

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Kevinyock(DKC)
Kevinyock(DKC)

When will players can make their own maps as in Source SDK?

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Description

Climbing test with 100 infected units.
No manual placed level designer entities required. The climbing information is automatically

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