Lambda Wars (formerly Half-Life 2: Wars) brings the struggle between the human resistance and their Combine overlords to a multiplayer real-time strategy setting. The Lambda Wars beta only requires Alien Swarm installed to play. It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.

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Climbing test with 100 infected units. No manual placed level designer entities required. The climbing information is automatically
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SIR_halyavshik Jul 22 2011 says:

great use for antlions and............some humans

+2 votes     reply to comment
BoomBoomBatista Jul 22 2011 says:

reminds me of gta san andreas when you climb over the fences ^^

+3 votes     reply to comment
TheHolyPilgrim Jul 22 2011 says:

Fantastic work, you guys!

+2 votes     reply to comment
Lucífer Jul 22 2011 says:

Awesome. A new race to play as.

Zombies will be a playable race, yes?

+1 vote     reply to comment
Velancious Jul 22 2011 replied:

I don't think they will be playable in vanilla HL2Wars unless it's somewhere on the side like an addon or something.

+2 votes     reply to comment
TheOfficialRedsean Aug 15 2011 replied:

maybe there will be a gamemode with zombies

+1 vote     reply to comment
Ccx55 Jul 22 2011 says:

Left 4 dead/Half Life 2 hybrid RTS?

I love you.

+3 votes     reply to comment
SleepingHollow Jul 22 2011 says:

Can they only climb brushes, or will they be able to climb over props as well (ex. fence)

+1 vote     reply to comment
Sander Author
Sander Jul 22 2011 replied:

As long as it's static/part of the world: yes. It uses the navigation mesh to determine if it can climb up and the navigation mesh doesn't cares about whether it's a prop or a brush.
And if the navigation mesh generation fails for such a prop/fence you could still manual edit the navigation mesh.

+1 vote   reply to comment
CrowbarSka Jul 23 2011 replied:

This seems best for the RTS format. Does this mean you have done away with placing info_nodes everywhere?

+1 vote     reply to comment
Pandango Jul 23 2011 replied:

yeah, there is no need to place any info_nodes anymore.

+2 votes     reply to comment
EvilAngel Jul 22 2011 says:

Glad to see your still working on this mod!

+1 vote     reply to comment
WS-GS8 Jul 22 2011 says:

That beginning part with the climbers is kinda creepy...they just swarm everything.
Anyway, good work, I bet this stuff was hard to code...wish it could be used in fps hl2 mods :)

+1 vote     reply to comment
Velancious Jul 22 2011 says:

This is a very cool idea, glad to see you guys are still updating this epic mod.

+2 votes     reply to comment
sasasa Jul 23 2011 says:

Nowhere is safe from zombies now because of your codes. I'm scared by these talented members...

+2 votes     reply to comment
RedTiki Jul 25 2011 says:

do want!

wouldn't it be better to have them "jump" up the really small platform? so they retain forward momentum. im just sayin' it looks a wee bit iffy whit them stopping to climb what seems to be less than ½ of their hight high ledge. + would look more intimidating :P

+2 votes     reply to comment
Cerjonah Jul 25 2011 says:

L4D Zombie Anims?

+1 vote     reply to comment
Kevinyock(DKC) Jul 26 2011 says:

With this we can have zombies added to overrun :D

+1 vote     reply to comment
Arkanium Aug 5 2011 says:

This is seriously impressive! If you can fix that little bug where they sometimes jump higher than they need to and their hands go above the edge of the ledge, this will be as good as the Left 4 Dead zombies (coded by a team of professional game devs).

This video and the one for the improved pathfinding are inspiring stuff!

+1 vote     reply to comment
renamon Aug 10 2011 says:

do you combined animation from l4d zombies with rebels or combines?

+2 votes     reply to comment
Prince_Dragoon Aug 12 2011 says:

in the next video are you gonna show combine i the centre as the horde climb and the combie shooting them off?

+1 vote     reply to comment
Kevinyock(DKC) Aug 16 2011 says:

When will players can make their own maps as in Source SDK?

+1 vote     reply to comment
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Climbing test with 100 infected units.
No manual placed level designer entities required. The climbing information is automatically

Jul 22nd, 2011
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