The current goal of the Expanded Galaxy Project is to expand upon both games as much as possible by adding all planets not present in both games and vice-versa through a port of the first game to the second games engine.
WARNING : The current releases are quite buggy, sorely lacking in additional content and might not offer you the experience you are looking for... yet, please check back in the future, or a long time ago in a galaxy far, far away.
Please join the Discord for the latest news and or to get involved, I will soon make a new release for both projects once they are both a bit more complete.
GitHub is updated more often than here.
Expanded-Galaxy-Main (github.com)
Expanded-Galaxy-Port (github.com)
Expanded-Galaxy-Hood (github.com)
YouTube : Youtube.com
Discord : Discord.gg - For Testing & Story Discussion.
Twitch : Twitch.tv - Development & Testing Streams.
Deadly Stream Topic : Deadlystream.com - Get involved, comment, test and let me know what you think.
Having finally finished moving the project over to GitHub, the project is now a lot more easily accessible and the documentation for everything is being worked on.
Over the next few weeks I hope to refine the GitHub repository for each part of the project so that it better outlines the goals of the project and contains information such as the story documentation.
Throughout the past few weeks I have been continuing to work on small bug fixes and integrating the new HoloPatcher installer by th3w1zard1 as well as thoroughly testing it.
Soon I will be trimming the installation of the port side of the project down to include less files as HoloPatcher has the capability to extract, convert and install files from the original game, once this has been fully implemented the install size of the port should be approximately 300mbs or less.
The interface is almost complete though there are a few elements that could do with slight alteration to bring them more in line with the colour scheme used throughout the rest of the GUI panels.
I have also begun organising for the eventual texture overhaul of the project, while both AI upscale packs by Topaz Gigapixel AI were uploaded to DeadlyStream it seems that in that time AI image upscaling has got a lot better and it might be time to try it out again, but I feel it isn't worth my time until I get the project more completed, with all that in mind though the project is looking for a dedicated texture artist to lead this aspect of the project, feel free to reach out to me if you have any interest.
The Ebon Hawk Cockpit now has an exterior for all of the new worlds when you travel there.
The project is also looking for a modeller and writers now, so once again feel free to reach out to me.
Overall there is still a lot left to do and completion of this project may still be many years off, but I am hopeful that the remaining issues are slowly beginning to disappear.
If you wish to help check out the GitHub page for the project and then reach out to me on the Discord, links to these are available on the main page for the project here on ModDB.
Thor110
This image previews a bunch of fixes made for the port tonight, most if not all incorrect appearances in the game have now been fixed.
I have resumed work on the port again due to managing to resolve the health duplication bug and hopefully the balancing issues as well.
This is the latest release, with a simple batch file installer that prepares the games files, this requires that you reinstall the game and install the...
This is the latest release, with a simple batch file installer and launcher that prepares the games files, this requires that you reinstall the game and...
This is the latest release, with a simple batch file installer and launcher that prepares the games files, this requires that you reinstall the game and...
Somebody on reddit asked for the name of this file, so I thought I would upload it in-case anybody else wanted the file for a ringtone.
I'm on the steam version of KOTOR 2 and I'm having an issue where your installer is saying it can't find KOTOR 2. Even though I have it installed on the C Drive.
This seems to be happening for some users though I cannot quite determine why, if you drop into the Discord there is an alternate method of installing it using a .toml file and KotORModSync, but I will work on releasing an update soon!
Mayor Props, very ambitious. Question? Just how stable is this latest port version. Like, i tried the last version and look, i get its suppose to be buggy. But it was also extremely crashy and unstable. Throwing me out to desktop every 10 seconds. I cant deal with that. Thnx and keep at it.
It's definitely a lot more stable than it was previously, it's still far from perfect though. Early versions were put together relatively quickly and had a lot of issues, but it was much more of a proof of concept.
All in good time, there is so much to do!
I see there's no link for the port download anymore. Why was it taken down and do you have any plans to bring it back?
It was very buggy so I took it down to prevent wasting peoples time playing it through, I do have plans to bring it back when I can spare the time to work on it again.
ive just played through Telos and it says the Astrogation is still locked on the galaxy map. how do i fix?
Apologies to anyone that has encountered this bug, as I understand it many have, annoyingly every time I change the galaxy map script it seems I test it for myself and then either forget something or break it as I release a patch.
ive just played through Telos and it says the Astrogation is still locked on the galaxy map. how do i fix?
You might have to get the latest patch or full version from the Discord server, I don't update ModDB as frequently unfortunately.