Kothlis: Imperial Slave Camp
Full Version 1 commentThis mod takes place many years after the Battle of Endor. Without central leadership, the leftover imperial fleet at Kothlish decided on their own to...
Kothlis Imperial Slave Camp
AnthonyBF2
v1.0 (Private GT Beta)
v1.1 (ModDB release)
Notes:
- The rescuing team should seek to capture and maintain the central lookout as soon as possible so the fence system can be destroyed
- The enslaving team should seek to regain control of the central lookout to lock the slaves and enemies within the compound sections
- The sea level will raise 29 times every 60 seconds, beginning at -30 and stopping at -1
- Once the sea level reaches -1 the Beachfront CP will be destroyed due to flooding (Conquest and Hero Assault)
- Custom turrets imported from the AB2 mod
- Lots of palm trees, foliage, flowers, and miscellaneous plant life
- The fences will be easily killable props in other modes - no central switches need to be disabled
- Hero Assault uses conquest objectives
- Both CTF modes are fully fleshed out and thought was put into flag locations, CP locations, etc
- Thunderstorm environment, taking place in the late afternoon (that's why there is a sun)
- SetUberMode is turned on so it will override bots per team in the instant action settings
- New fishies swimming around to match the tropical environment
- Bugs
flickering props, flickering terrain (far away), rare crashes (only occues when looking straight down from a high location)
- Required
- v1.5 r2 required or else you will face HUD problems
- Install
Put the 'KTP' folder in your game's addon folder
- Credits
SurestSafe assets, Gametoast, BFX assets, EL Fab assets
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I will say, without a flying or high jumping class/hero, its hard to get in closed gated command posts or the whole camp in general i would really implore that there is a back entrance of the camp so the empire doesn't have to jump over the walls of there own camp or get through the enemies at the front gate.
The command posts within the camp that are gated (which is most of them) are hard to get when the terminals are online, including as the defending side.
cool map overall, hope its updated.
I designed the entire map this way on purpose. It's a camp/jail designed to prevent the slaves from easily escaping, having only one direction to go should they attempt to break out.
Nothing will be updated.
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Very cool map, really nice work.
Keeps crashing after about 10 mins
I wrote the reasons for crashing in the readme.