A dark secret of Revan's empire has remained hidden for 4 millenia only to awaken at the most crucial point in time to turn the tide of the Clone Wars and bring an end to the Order of Sith Lords to make way for the Order of Sith Knights. Order and Unity shall shatter the Tyranny of the Sith Lords and the Blind Ignorance of the Jedi Knights.

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Report RSS Harrower-III-class Star Destroyer Prototypes (view original)
Harrower-III-class Star Destroyer Prototypes
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1radref
1radref - - 116 comments

RAILGUNS!?

I LOVE RAILGUNS!!!

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cheesecake645
cheesecake645 - - 1,559 comments

I especially like the left turret

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Piett_127
Piett_127 - - 257 comments

Only medium tulbolasers? Come on...

And as to the look, it's quite awesome especially the left turret. Although, you could make the right one a quad (with four "barrels") what would make it completly super-awesome.

And will you improve the hangars? Because the main one on the closer ship is kind of "strange".

Other than that awesome.

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Piett_127
Piett_127 - - 257 comments

Besides you could make one ship more damage dealer (with heavy turbolasers, and fewer fighters 3-6 squadrons for example), and other one more carrier role (with medium, or light turbos, but with more fighters, 14-22 for example). It would make much more sense, and would improve the gameplay, because the players would be able to decide where they'll need more fighters, and where they'll need more serious firepower. That, and it's much better to have two diffrent "hero" ships, than two that are the same exept of the name.

I hope you'll take this under consideration, because it's really a good idea, I think.

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EmperorNiko Author
EmperorNiko - - 1,731 comments

I like the idea of the quad for look but is not really necessary due to the power of the Railguns and the combined firepower of all of the mediums turbolasers that far surpasses any of the smaller ships DPS. Also the power saved from using lighter energy weapons allows for more power for the shields and onboard factories.

If your in front of the ship then you'd only last a few seconds. These ships are the first in the new line of Star Destroyer class ships to rival the Imperator.

Also the ships were designed as prototypes for new Harrower-III-class before being built by the super factory Galaxy Forge and the Experimental Railgun tech. Their main purpose is mobile fortresses that allows for more training of soldiers and Knight Apprentices thanks to the very small naval crew. Most of the ship is maintained and managed by a single AI that is linked to HK Security Droids, Strikecraft Droids and also the remaining ship systems.

The ships are the greatest "Technical" ship. Put it against a single heavy cruiser and it will crush it. Give it a few medium cruiser targets at once and it will be overwhelmed but not after a good fight.

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Piett_127
Piett_127 - - 257 comments

Well I still don't like the idea that ships that have been build by one of the most powerful objects in the galactic history "are not the most powerful" ships... If the forge constructed them, then they should be better than anything else... And i'm not saying that they should be indestructable, but that it should thake at least 2 Imperator classes to take one of them down...

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EmperorNiko Author
EmperorNiko - - 1,731 comments

The Star Forge built the designs given to it. The Interdictor-class was republic in origin and was not the most powerful ships around at its time.

The Harrower-III-class is designed by the Knights and is slightly smaller than the Imperator. H-3 is enlarged from the original Harrower-class which was smaller than a Venator and much weaker than an ISD. This class in only enlarged to fill the same role as the original only in modern times and the use of the internal factories and training facilities.

Future versions of this ship that are the finished design will be combat oriented and have more standardized weapon systems that are available thanks to removing it's mobile headquarters features.

These are the first two and prototypes! By common Clone Wars era standards it's a monster of a ship. It would beat an ISD 1v1, nearly die but may beat a pair of ISDs if you use the abilities. Put it against 3 ISDs and it will only badly damage one.

So yes it takes two ISDs to take out one but best idea to avoid losing a valuable ship would be to throw a few medium ships to avoid the H-3's heavy concentrated fire.

Seeing this ship hyperspace in against me it scary!

To balance the over all power.
CIS has uses Ion Cannons and Concussion missiles on alot of ships to counter the Republic Shields. Also has a ton of vultures and buzz droids.

The Alliance has cheapest smaller vessels with all-purpose weapons and larger ships with heavy armor. also has plenty of mass drivers and missiles to take down hardpoints before they can be useful.

The Knights have advanced shielding and faster reloading lasers but lack an abundance of missiles or Ion Cannons. They do have plenty of flak.

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Darth_Saber
Darth_Saber - - 917 comments

The work is awesome, EmperorNiko; and I look forward to using it in game.

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Description

Fully completed and coded ingame. Order and Unity are not the most powerful but are the most advanced unit avalible in the game. best shields and it's own special fighters.

Armament
6 Railgun Turrets
20 Long-Ranged Medium Turbolaser Turrets
16 Point Defense Lasercannons
12 Flak lasercannons
15 Active Fighter-Bomber Squadrons (Unlimited reserve)
Fast-Regen Shields