2 Years after the release of "Klingon Academy II: The General War" comes a multiplayer/instant action expansion, "Klingon Academy II: Empire at War".
KA2: EAW takes the enhanced combat gameplay of KA2: The General War and adds a rich, detailed 'Empire Building' element to it. No longer can you quickly build up your forces. Now you must dedicate time and resources to research and development. This detailed system of hull, conversion packs, systems, weapons and other miscellaneous research also sheds light on the backstory behind KA2. Learn about the Klingon Empire designs her warships, how the Federation developed the massive Yamato Class, and discover the history of the Interstellar Concordium and the Tholian Assembly.
Each side has an expanded set of ship classes, and a mysterious new power has entered the galaxy. The Federation's worst fears are about to be realised...
After a longish absence due to a house move, I am pleased to announce that KA2 is almost complete. The campaigns are done (although I had to cut one mission that was just too buggy) and all that remains is a last minute tidy up to make sure there are no orphaned files, and to get all the physics files
After a longish absence due to a house move, I am pleased to announce that KA2 is almost complete. The campaigns are done (although I had to cut one mission that was just too buggy) and all that remains is a last minute tidy up to make sure there are no orphaned files, and to get all the physics files sorted once and for all to ensure every ship behaves as it should.
As we speak I am recording the final voiceovers needed, although the forthcoming conversation between Commander Nortene and the as-yet-unnamed Science Officer aboard the USS Enterprise-A (Spock is currently working for the Starfleet Diplomatic Corps, as seen at the beginning of ST VI) should prove interesting, as both characters are voiced by me.
I am still in a quandry what to do about certain units. I had plans for a Romulan Carrier of some sort, Sha'Kurian vessels, and the Mobile Shipyard and Starbase for the Klingons. None of these have been implemented at this date, and while they could easily be so, whether they would add anything to the game is debatable. We'll see. Perhaps some will survive the cut.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Klingon Academy II: Empire at War. We love games like Star Trek: Armada II that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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