In Kleiners Adventures, you will start in the garage by your car as Dr.Kleiner in the year 2002 while Xen's portal storms come into White Mesa just as you arrive to work. You find military, scientists, and security guards all dead and you have to find your way to safety, but some soldiers still stand. You might find a gun on your way exploring the destroyed facility. The military is NOT your enemy! You will fight through aliens alongside with the military through buildings, outdoor environments, and all the way to the other side of White Mesa to regroup with a group of guards, and scientists that wernt evacuated with everyone else. That is your way out of White Mesa. (You cant just leave from the garage because the door gets busted)
New start point for mod.
These shots look a lot better than your old ones. Add around some rubbish/props etc and it makes for a more interesting area. Also you should consider using a different roof texture. The current one is mindboggingly repetitive :)
On overall though it is better *thumbsup*
Much better than your beta video. you seem to have a better grasp of texture scaling. Also don't use light entities as much as you do... try to use light textures; it'll make your maps that much cleaner.
yeah, but i dont use lights.rad some things i dont want to be lit up but i may want the light texture
You really should reconsider that. Light looks so much more realistic when it is coming from a believable light source. Point_entity lighting looks odd and should be used as little of possible preferably removed completly on final compile.
WHO'S THE BOSS HUH?! WHO KNOWS HOW TO MAKE BADASS GARAGES HUH???!!! lol