Killing Floor is a survival horror total conversion set in London, England. In a laboratory under the city, a series of human experiments in cloning and biological augmentation are being conducted by the employees of "Horizon". Horizon is a BioTech corporation formerly employed by the government to do the R&D on a top secret series of synthetic combat drugs which would enhance the effectiveness of soldiers in the field. Horizon's funding was cut, when their practices were deemed too immoral even for such a controversial project, but the research didn't stop. Funded by private money from the deep pockets of Horizon chairman and research scientist Kevin Clamely, tests continued in a more...private location. That was until something went wrong. There were reports that the lab had been comprimised; that the subjects were behaving abnormally...then, silence. Several days later, twisted shapes began to emerge from the confines of the lab into the city above.

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Killing Floor Mod Mutator 3 (Games : Unreal Tournament 2004 : Mods : Killing Floor : Forum : Add-Ons (Maps and Other Things) : Killing Floor Mod Mutator 3) Locked
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Sep 30 2012 Anchor

This is for updates to the game that I have been working on. I have successfully added another perk to the mod, and named it Chembug. It is almost like the Firebug perk except you use a chemicalthrower to deal damage to the zombies (Bloat). The ammo that the chemicalthrower uses is a canister that contains sulfuric acid fluids (gel) that is green in color like a Bloat's vile.

The thing that I am considering is the unlock requirments for the perk. You need to deal 1000 burn kills to the zombies (Bloats) by using the chemicalthrower and 100 melee kills of Bloats in order to unlock the perk.

Edited by: poompoom500

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