Travel to a new land west of Tamriel where the Dwarfs, Ayleids and even humans once came from. You will arive in Carten, the most eastern province of the Dwarven Empire. Everything seems peacefull but that doesn't stay very long because the Frost start a war and take over many lands of the Dwarfs. Your task is to stop them and to discover the mysterious reason for starting the war.

The first version of the fill is already finished. It contains the first regions of Carten: Senate's Isle, flying city Caevor, Halor (capital of Carten), the Halor Swamps and the ancient city Babel.

the second version is also finished
adds: - underground
-dungeons
-saxon region
-main quest
-many interiors

Version3 is just in the beggining of it's construction so if there is someone who wants to help mail me kevinjacobs28@hotmail.com

I hope you will enjoy this mod

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The Ancient Underground The Ancient Underground The Ancient Underground
Blog RSS Feed Report abuse Latest News: Preview third version

0 comments by kefkejaco28 on Jun 27th, 2010

Yes indeed Farleum is not yet dead. I have been working rather slow lately but in the next months it will go faster. I have uploaded some pictures about the next version but I there is still much to be finished so more fotos will follow. I have already found someone to help me get this mod completely ready but more helping hands are always welcome.

Downloads RSS Feed Latest Downloads
Farleum V1.2

Farleum V1.2

Oct 21, 2009 Full Version 2 comments

version 1.2 of Farleum download all the addons to let this one work

FarleumV2MeshesPart2

FarleumV2MeshesPart2

Oct 21, 2009 Multiplayer Map 0 comments

the last addon to let the mod Farleum work ALL THE ADDONS MUST BE DOWNLOADED

FarleumV2MeshesPart1

FarleumV2MeshesPart1

Oct 21, 2009 Models Pack 0 comments

the first part of the meshes for Farleum Version 2 download part 2 as well

FarleumV2TexturesPart3

FarleumV2TexturesPart3

Oct 21, 2009 Textures 0 comments

the last part of the textures for version 2 don't forget to download the meshes as well

FarleumV2TexturesPart2

FarleumV2TexturesPart2

Oct 20, 2009 Textures 0 comments

download the addons to let the second version work

FarleumV2TexturesPart1

FarleumV2TexturesPart1

Oct 19, 2009 Multiplayer Map 0 comments

Version 2 will soon be uploaded but to let that version work you will need to download the textures and meshes ass well

Post comment Comments  (0 - 10 of 27)
Erik76
Erik76 Mar 5 2013, 5:22pm says:

Sorry, but if i use obmm there are a usual form to install this interesting mod? I would install this, but i only use the obmm ... if anyone can help me, i thank him/her.
bye

+1 vote     reply to comment
Kelen_Stardragon
Kelen_Stardragon Apr 30 2011, 4:09am says:

I think I know one reason why textures might not be showing up for some people. I investigated a bunch of the models using Nifskope, and I noticed that the path for their textures is set to "c:\program files\bethesda softworks\oblivion\data\textures\" etc. Problem with that is, some people (including myself) don't install Oblivion under Program Files, which means that the paths are set for nonexistant folders in those people's cases. So the path should start from "textures", and exlude everything before.

For example:
The airship model's texture path is-
"c:\program files\bethesda softworks\oblivion\data\ textures\dwemertechnology\airship\airship01.dds"

But, in order for it to work properly for people who don't install Oblivion in program files, it simply needs to be-
"textures\dwemertechnology\airship\airship01.dds"

+1 vote     reply to comment
Kelen_Stardragon
Kelen_Stardragon Apr 30 2011, 4:16am replied:

As for the giant "!" Diamonds and the people with nothing but eyeballs and mouths... maybe I made a mistake in installing the mod, but I don't think those meshes are actually included in the downloads.

+1 vote     reply to comment
hardcoregamer24
hardcoregamer24 Jun 27 2010, 10:39pm says:

if you have problems with some oblivion mods like i did download oblivion script extender when i activated it most of the mods that didnt work properly started working i suggest giving it a try. :)

+1 vote     reply to comment
oblivionman777
oblivionman777 Sep 26 2009, 2:57pm says:

Hey I took the boat there but at some places there were those big yellow diamond error things with the exclamation point in them. I also saw someone who lives in anvil there. and after I attacked one of the frost recruits it said the berunius manor thing like I killed the lich. and some of the doors didn't let you walk in the house and you could walk through them. I know that you guys aren't having these problems but I'm stumpped! AMAZING job doing the place though. I hope this can be resolved soon so I can play in there. and where can I find the giant chappel?

+1 vote     reply to comment
Spiritworks_Gamers
Spiritworks_Gamers Nov 21 2009, 11:26am replied:

I Kinda got the same problem just now... the ships are purple and the people just have eyes,inside of their mouths,and keep saying " I have no greeting, don't forget the (diamond !'s):-(

+1 vote     reply to comment
kefkejaco28 Creator
kefkejaco28 Dec 26 2009, 8:26am replied:

the problem with the purple stuff shouldn't accure when you put the right textures in the right maps. Just like in a lot of mods. The I have no greeting with the and the eyes is a mistake in my second mod that I will fix in the third one.

+1 vote   reply to comment
kefkejaco28 Creator
kefkejaco28 Oct 4 2009, 12:01pm replied:

I noticed these problems as well and I am working on it :-)

+1 vote   reply to comment
oblivionman777
oblivionman777 Sep 17 2009, 8:55pm says:

will someone please answer me??

+1 vote     reply to comment
neronix17
neronix17 Sep 21 2009, 5:44pm replied:

if you look down a little some did answer you.

+1 vote     reply to comment
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Platform
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kefkejaco28
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Released Oct 21, 2009
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