Kane's Wrath Unofficial Big Bang Patch 1.04 is a mod that adds few new things and tries to balances the game a bit more from my and the community ideas while at the same time also tries to save the most import ingredient at bay: The "fun".

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Venom's Signature Generators
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Description

Was supposed to post it around week and half ago but stuff happened~

anyway, remember the "I will try to make more units and unused upgrades and tactics more useful" ?

That what this change is about

Venom's Signature Generators range and number of units appearing on the enemy's radar Increased so it will be more useful in tricking the enemy

When the player use the ability with one venom the enemy won't feel so much change, but after the player will use 5 venoms the enemy will start to notice stuff on the radar..., then if the player will have 10 venoms the enemy will start to be more wary because he will see a lot of enemy's units in the radar and players could easily trick him by sending one unit to his field of view so he will hear "enemy unit sighted" and will start to press the Space key and look around the map to look for enemy units xD

And if the player will have 20 venoms..... let say it will annoy the enemy player.

in our tests we reach to 65 venoms :D the map was filled with dots xD

And don't worry as I balance it to work out in our tests

I also fix some bugs:

Prodigy's Area mind control no longer mistakenly take over Epic unit

Zoneraiders no longer garrison Foxholes (Bug)

Fix a bug where Zone Troopers/Zone Raiders ungarrisoned weapon range was left unchanged even after the player bought the Scannerpacks upgrade

Added better description about the NOD's Radar Jamming Missile Time limit

Added better description about the Venom's Signature Generators

be sure to check the updated change log as I tweaked a lot of support powers and upgrades to work better

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