Kane's Wrath Unofficial Big Bang Patch 1.04 is a mod that adds few new things and tries to balances the game a bit more from my and the community ideas while at the same time also tries to save the most import ingredient at bay: The "fun".

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Eradicator's teleport
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CabalSquad
CabalSquad - - 9 comments

Not sure about this one, Hexa-lamers already abuse the teleportation abilities. With this one, the Hex can constantly jump behind a base, do major damage, and disappear via the Prodigy. It will be very hard to counter without expert emp usage.

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CabalSquad
CabalSquad - - 9 comments

Perhaps to compromise, have the teleportation powers cost money every time they are used, and even cost more depending on the distance.

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smithm
smithm - - 8 comments

The prodigys' teleport skill could also be changed so that it can only affect tier 1 and 2 units (if thats possible).

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egozi44 Author
egozi44 - - 2,220 comments

Well it may be possible by setting a filter (sound easy as well)
But won't it make that supportive unit more useless?

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smithm
smithm - - 8 comments

I don't think it will make the prodigy useless, it'll make it more tactical since you wouldn't be able to port the Eradicator behind an enemy base with its own ability then port it out with the prodigy port ability.

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egozi44 Author
egozi44 - - 2,220 comments

I see

Btw I changed the eradicator so that each prodigy you put in it will add to it a bit more speed and armor, so there will be more reason to put more than one prodigy/mastermind in it

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Description

Eradicator's teleport time had been decrease significant, teleport range increased so it can teleport anywhere around the map But only when there's no fog on that location

And teleport's cooldown increased to 90s

This can result in sudden Eradicator in your base but it will cost in longer cooldown, so the attacker will need to think twice before using it since it can also be his/her retreat card