Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for CNC3, this mod for CNC3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.
This is the final revision of this tier-4 unit from RA3. Unit model re-modified and imported from RA3 without using any of Bibber's art files pertaining to this unit. Notice the shaders are very much different from the WrathEd version of the Mirage Tank. Coding re-modified from "gdi_commando" for the stealth ability. Since the coding issues on using its ability are incompatible with C&C3, I decided to have this unit fully stealthed with an invisible cloaking field on nearby allied vehicles.
Hmmm... So GDI's answer to NOD's Stealth tank? I thought NOD would be the leader in Stealth technology, so the cloaking nearby allies should probably go towards the NOD stealth tank while this tank has "mirage" stealth on just itself?
Either way nice mod! :)
Now it looks like GDI players won't have to be afraid of stealth tank rushes!!
They were never afraid of that. That's what the Pitbull/Zone Trooper/Orca plus GDI's own tanks are for...
bad idea... gdi with stealth is a BAD idea >.>
You are just afraid that NOD will get their butt's kicked to easily.
The mirage tank is red alert tech what is it doing with GDI and Nod is supposed to have the stealth because GDI has the armour.