Have you ever wanted to sneak around the Quake universe, pick the right moment to bypass the guards or escape an angry mob trying to find you?

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Slime Pit Hazards
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grabeskuehle Aug 30 2013, 3:40pm says:

I always wanted to see how the Quake'ish pixel look plus pixel shader would look.

Here it works out very well.
Love the fresnel effect on the slime.
Nicely done!

+4 votes     reply to comment
simonoc Author
simonoc Sep 1 2013, 1:15pm replied:

I am also surprised how good Quake can look in the DP engine with subtle coloured lighting and a few nice shaders.

+2 votes   reply to comment
bigfutus Aug 31 2013, 4:09pm says:

I wonder how is the slime moving, definitely want see that in action.

+2 votes     reply to comment
simonoc Author
simonoc Sep 1 2013, 1:19pm replied:

Unfortunately there is no surface triangle movement because of how liquids work with the Quake Compiler Tools. I did add a subtle turbulence and X/Y movement to the texture so that it gives the illusion of movement.

+1 vote   reply to comment
Lord-Doomhammer Sep 4 2013, 1:06pm says:

This looks so ******* awesome! :D

+2 votes     reply to comment
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S1M1 - Shadowgate enhanced by the Darkplaces engine; real time lighting, custom particles and various shader effects.

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Aug 30th, 2013
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