Have you ever wanted to sneak around the Quake universe, pick the right moment to bypass the guards or escape an angry mob trying to find you?

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Slime Pit Hazards
embed
share
view previous next
 
Post comment Comments
DrWakey
DrWakey Aug 30 2013, 3:40pm says:

I always wanted to see how the Quake'ish pixel look plus pixel shader would look.

Here it works out very well.
Love the fresnel effect on the slime.
Nicely done!

+3 votes     reply to comment
simonoc
simonoc Sep 1 2013, 1:15pm replied:

I am also surprised how good Quake can look in the DP engine with subtle coloured lighting and a few nice shaders.

+2 votes     reply to comment
bigfutus
bigfutus Aug 31 2013, 4:09pm says:

I wonder how is the slime moving, definitely want see that in action.

+2 votes     reply to comment
simonoc
simonoc Sep 1 2013, 1:19pm replied:

Unfortunately there is no surface triangle movement because of how liquids work with the Quake Compiler Tools. I did add a subtle turbulence and X/Y movement to the texture so that it gives the illusion of movement.

+1 vote     reply to comment
Lord-Doomhammer
Lord-Doomhammer Sep 4 2013, 1:06pm says:

This looks so ******* awesome! :D

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

S1M1 - Shadowgate enhanced by the Darkplaces engine; real time lighting, custom particles and various shader effects.

Image Details
Type
Entertainment
Date
Aug 30th, 2013
By
simonoc
Size
1024×768
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only