Have you ever wanted to sneak around the Quake universe, pick the right moment to bypass the guards or escape an angry mob trying to find you?

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Report RSS Slime Pit Hazards (view original)
Slime Pit Hazards
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grabeskuehle
grabeskuehle - - 102 comments

I always wanted to see how the Quake'ish pixel look plus pixel shader would look.

Here it works out very well.
Love the fresnel effect on the slime.
Nicely done!

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simonoc Author
simonoc - - 236 comments

I am also surprised how good Quake can look in the DP engine with subtle coloured lighting and a few nice shaders.

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bigfutus
bigfutus - - 83 comments

I wonder how is the slime moving, definitely want see that in action.

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simonoc Author
simonoc - - 236 comments

Unfortunately there is no surface triangle movement because of how liquids work with the Quake Compiler Tools. I did add a subtle turbulence and X/Y movement to the texture so that it gives the illusion of movement.

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Lord-Doomhammer
Lord-Doomhammer - - 33 comments

This looks so ******* awesome! :D

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Description

S1M1 - Shadowgate enhanced by the Darkplaces engine; real time lighting, custom particles and various shader effects.