xxKleptomania v1.2.1 - Hotfix
Full VersionMain file version. Compatible with e1.5.3 versions. SOFT depedency with Mod Configuration Menu (MCM). ALSO DELETE OLD MOD FILES.
Iron Will - Kleptomania
Being a criminal in Bannerlord is now more viable and flavorfull, with the mod Kleptomania's ability to steal trading goods and food from towns and villages. Although the interactions are limited to in-game menus, the goal is to create a Stealing mechanic with a feeling of risk vs reward similar from games like Skyrim, Kenshi, Fallout, Thief, and even Tabletop RPG.
After a simple Roguery skill check, you might be able to get an dynamic ammount of loot and leave without been seen by anyone. But BEWARE, if you get caught there will be consequences.
Keep in mind Stealing is different from the Native's Hostile Action "Force Peasants to give you supplies". The most important differences is that you dont have to fight the militia, chance to not get detected at all, can loot from towns, variable ammount of loot (sometimes more, sometimes less), amongst other things.
For now, only the player can interact with the steal menus.
This mod is compatible with the amazing Mod Configuration Menu (MCM) by Aragasas. This is a SOFT dependency and thus entirely optional but highly recommended.
Download and Links
Features
Modifiers
There are some conditions that can change the outcome of a steal attempt. To have the best outcome, you have to try to get as much bonuses and as little penalties as you can. Remember, some of these values are configurable at xxKleptomaniaSettings.xml.
Detection Chance (75% by default. Less = Good):
Minimun ammount of Goods (30% by default. More = Good):
Results and Consequences
Remember: there is always a risk. Once the Modifiers have been calculated and you have waited long enough to find a steal opportunity at the settlement, two Random numbers from 1 to 100 will be created. Think about this like two d100, dices with 100 faces being thrown. These values will be used to calcule your steal result.
For the detection check, if the value are smaller than your "detection chance" modifier you get detected while stealling. If you get detected, you will receive some consequences like:
For the ammount of goods check, each settlement has a "storage with goods inside", which has a dynamic number of goods based on the settlement health/prosperity. The random "dice" number will never go below "Minimun ammount of Goods" and will be a porcentage of the items inside the storage. No matter the outcome, this will take place on on loot:
To-do
Custom Configurations
Downloading Mod Configuration Menu (MCM) by Aragasas is highly recommended for best quality of life by changing mod settings in game. This is a SOFT dependency and thus entirely optional by the player. MCM settings takes priority before the XML settings file. So if the player haves MCM, the code will load stored info from MCM and then override XML file on startup every time.
However, if you choose to not install Mod Configuration Menu for some reason / imcompatibility, you can change the desired values of "xxKleptomaniaSettings.xml ". In this case during startup, the settings loads from the XML at "\Mount & Blade II Bannerlord\Modules\xxKleptomania\xxKleptomaniaSettings.xml".
Compatibility
Currently tested and working with e1.5.2 version.
If you have any issue, please adress it at the Bugs tab in the Nexus mod page.
Changelog
v1.1.0
v1.1.1
v1.2.0
v1.2.1
Kenshi, one of the major creative influences for this mod series.
But what is the "Iron Will" project?
Iron Will is a collection of mods for the game Mount & Blade 2: Bannerlord that adds many utilities to aid the player and his party to survive even in the harshest, rock botton environments. The main objetive is add immersive actions to balance the game difficulty curve without decreasing the challenge. This modpack might be useful with any mods that makes the game harder and more punishing.
Check out the Iron Will GitHub if you want to do any contribution, see how something is coded or to look how I do my workflow.
Current Mod List:
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Main file version. Compatible with e1.5.3 versions. SOFT depedency with Mod Configuration Menu (MCM). ALSO DELETE OLD MOD FILES.
Old file version. Compatible with e1.5.2 versions. SOFT depedency with Mod Configuration Menu (MCM).
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Great mod, with a great potential becoming the best RPG feature in Bannerlord!
But, just a suggestion;
Why don't you live the "Wait for the opportunity..." warning, with the percentages, out so the mod is more unpredictable?!!
After I get the Roguery Perk to full 250+ it just becomes tedious and exploitable at some point...!
By the way, how is your scene modding skills?
You could add the option to enter a house or shop or warehouse! Then comes the percentage into place by getting cought or not! If cought then you are "swarmed" by an x number of Heavy Armored Guards, which you will have to fight your way out..!!! :D
The hotfix v1.2.1 is out! It fixes some bugs like not saving "Recently stolen from fation" penalty and fixes some wrong values for Roguery XP awarded on steal attempt. Also if XP notifications bother you or you want a custom XP value, you can now turn it of in either Mod Configuration Menu or XML settings file. Dont forget that your custom XP value scales with the skill learning rate!
This update is e1.5.3 compatible!
Deleting old mod files before installing is recommended.
Is this compatible with other mods? (Turning Bannerlord into Skyrim would be the greatest heist in videogame history btw)
Yes, as far as I know Kleptomania is compatible with most mods. I dont know no mod that is incompatible and override something used by my mod.
About the Skyrim theme: indeed! Im looking to collab with Total Conversion mods that turn Bannerlord into another universes like Elder Scrollls. Nothing concrete yet tho.
The new v1.1.1 update fixes a major crashes when being detected at towns while having high crime rating, fixes a bug of giving Athletics XP instead of Roguery XP and rebalances the crime rating on detection from 35 -> 25 for towns and 30 -> 20 for villages.
The v1.1.1 is e1.4.3 compatible!
Finally, with a much of struggle... HORSE CRASHES are now FIXED on the new v1.1.0 update! You are now also rewarded with Roguery XP no matter the Steal outcome!
Compatible with e.1.4.2 version. Seems to be rarelly crashing on e1.4.3 in some cases.