Iron Will - Kleptomania

Being a criminal in Bannerlord is now more viable and flavorfull, with the mod Kleptomania's ability to steal trading goods and food from towns and villages. Although the interactions are limited to in-game menus, the goal is to create a Stealing mechanic with a feeling of risk vs reward similar from games like Skyrim, Kenshi, Fallout, Thief, and even Tabletop RPG.

After a simple Roguery skill check, you might be able to get an dynamic ammount of loot and leave without been seen by anyone. But BEWARE, if you get caught there will be consequences.

Keep in mind Stealing is different from the Native's Hostile Action "Force Peasants to give you supplies". The most important differences is that you dont have to fight the militia, chance to not get detected at all, can loot from towns, variable ammount of loot (sometimes more, sometimes less), amongst other things.

For now, only the player can interact with the steal menus.

Settlement menu screenshot


Download and Links

Features

  • 3 new menus for stealing from Villages and Towns, which allows player to steal trading goods, food or animal.
  • Scalable Roguery XP on steal attempt, independent of the outcome. Current: 20 * learningRateBonus.
  • Can steal without being detected (Skill Check with modifiers)
  • If detected, decreases relationship with the settlement owner and settlement notables (-15 by default, double if from same faction and also decreases with faction leader).
  • If detected, applies criminal rating with faction (35 for towns and 30 for village by default).
  • Dynammic minimun received ammount of goods
  • (Skill Check with modifiers)
  • Max ammount of availiable goods scales with settlement prosperity / hearth.
  • On steal, decreases settlement prosperity / hearth and actually affects the settlement loot pool.
  • Adds +10% detection chance penalty for each consecutive steal atempt for Faction. Consecutive steal atempt decays by 5% every day.
  • Configurable Steal modifiers and default values at "xxKleptomaniaSettings.xml".
  • NLogger for debugging reasons at "KleptomaniaLog.txt".

steal wait screen

Modifiers

There are some conditions that can change the outcome of a steal attempt. To have the best outcome, you have to try to get as much bonuses and as little penalties as you can. Remember, some of these values are configurable at xxKleptomaniaSettings.xml.

Detection Chance (75% by default. Less = Good):

  • Bonuses:
    • Roguery Skill (max bonus is 50%) = -(SkillLevel / 5)%
    • Night time = -10%
  • Penalties:
    • High Crime Rating = +20%
    • Recent steal attempt at same faction (Decays by -5% every day) = +(NumberOfAttempts * 10)%

Minimun ammount of Goods (30% by default. More = Good):

  • Bonuses:
    • Roguery Skill (max bonus is 30%) = +(SkillLevel / 10)%

steal from town thumbnail


steal from villages thumbnail


different results thumbnail


dynamic loot thumbnail


To-do

  • Chance of an "encounter" on detection.
  • Bonus to detection and minimun goods from the party's best Bandit troops.
  • Stolen good fencing (aka not being able to sell to settlement it was stolen from).
  • Implementation of optional configuration menu with mildeww's ModLib


Compatibility
Currently tested and working with e.1.4.2 and e1.4.3 versions.

If you have any issue, please adress it at the Bugs tab in the Nexus mod page.

Changelog
v1.1.0:

  • Fixed a crash because of horses in a settlement (Reported by NexusMod user aerosmei1).
  • Fixed a crash when settlement doesnt have anymore supplies.
  • Player can now steal any kind of animal (horse, pig cattle, etc.)
  • Added Scalable Roguery XP on steal attempt, independent of the outcome. Current: 20 * learningRateBonus.
  • Adds 10% detection chance penalty for each consecutive steal atempt for Faction.
  • Consecutive steal atempt decays by 5% every day.
  • Added Debug messages when DebugInfo is turned on in config.
  • Compatibility with game version Bannerlord Beta Branch e1.4.3



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But what is the "Iron Will" project?
Iron Will is a collection of mods for the game Mount & Blade 2: Bannerlord that adds many utilities to aid the player and his party to survive even in the harshest, rock botton environments. The main objetive is add immersive actions to balance the game difficulty curve without decreasing the challenge. This modpack might be useful with any mods that makes the game harder and more punishing.

Check out the Iron Will GitHub if you want to do any contribution, see how something is coded or to look how I do my workflow.


Current Mod List:

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xxKleptomania v1.1.0

xxKleptomania v1.1.0

Full Version

v1.0.0. Compatible with e1.4.2 and e1.4.3. Some ways of getting food in your plate are neither honorable nor glorious. The mod "Kleptomania" for Bannerlord...

xxKleptomania v1.0.0

xxKleptomania v1.0.0

Full Version

v1.0.0. Compatible with e1.4.2. Some ways of getting food in your plate are neither honorable nor glorious. The mod "Kleptomania" for Bannerlord adds...

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