Iron Grip : The Oppression has a completely new kind of gameplay, combining First Person Shooter with Real Time Strategy elements in a way never done before.

Report RSS Iron Grip: The Oppression April Updates!

Long time no see! We’ve stuck our heads in the sand, and gone into full crunch time! There’s a lot of progress; only little is visual material at the moment. The redo is not yet complete, so most of our alpha testing is done with the old models. Nevertheless here are some samples of graphical progress:

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Long time no see! We’ve stuck our heads in the sand, and gone into full crunch time! There’s a lot of progress; only little is visual material at the moment. The redo is not yet complete, so most of our alpha testing is done with the old models. Nevertheless here are some samples of graphical progress:

First of all we’ve completed more Resistance Characters. Each character is given a “profile card” which explains the characters background and weaponry.

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These profile cards will be shown in the Character Selection menu. More Resistance Characters are nearing completion, so more updates coming soon. On top of this we have been busy working on the universe, loads of new artwork is being made, along with new sets of map models and skymap models. Here is a sample of one of the super-structures we’re building. These are relatively “low-poly” structures meant for the skymap.

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And some ingame shots:

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There’s a lot in the works, so we’ll be releasing new media soon. If you have any comments or suggestions feel free to visit our forums at: Isotx.com

Comments
Visual
Visual

pretty cool..pretty cool.

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Benman_
Benman_

Cool, I love the look of this mod. :D
Keep it up!

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methy
methy

As always, amazing. You guys look like you've hit both the steampunk nail and the awesome RTS/FPS nail right on the head. Well done OmeVince and team. Bloody cool!

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