Iron Europe is a World War I mod for the Mount&Blade; Warband Napoleonic Wars DLC. Our goal is to immerse players in the brutal battles of WWI. Players will have the opportunity to fight it out, for France or for Germany, in the trenches and in no man's land. Play as an expendable rifleman grunt, a brave officer leading from the front, an artillerymen supporting comrades from afar, or an elite assault trooper, spearheading attacks. Use bolt-action rifles, machine guns, and pistols to take down enemies from a distance or close in and engage in brutal hand to hand combat with knives, clubs, and the trusty bayonet. A host of features, including whistles, bleeding, bandaging, and grenades have been added to bring the WWI experience to life. To get the latest version of the mod, first install 1.0 and then the 1.21 patch.

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Here are the dev responses to some Frequently Asked Questions. Ask your question below if you don't see it here.

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Frequently Asked Questions

Gameplay
Why can't I shoot?
Check the Shooting System section in the game guide.

Why can't the bots shoot?
The bots are incapable of using the new shooting system. This is one of the things we're looking at in the development of the new version.

Why am I unable to attach a bayonet?
You need to be the right class and have the right weapon. Only the rifleman classes have access to bayonets, which are the Epee-Baionnette & the Seitengewehr, for France and Germany respectively. Be sure to select those and not the trench knives, as those cannot be attached to your rifle.

Does attaching a bayonet or a rifle grenade cup reduce accuracy?
Yes, however, only very slightly for the bayonet.

Why did I spawn with only 1/5/8 rounds?
The reload key is no longer Left-Click like in NW, it is Q. Reload to continue firing. Your ammunition count is displayed above the health bar. Check the Shooting System section in the guide above for more details.

Why can't I hop over or destroy barbed wire?
Having barbed wire that can be easily traversed would ruin the point of such an obstacle so it cannot be jumped over. As well, if you are having trouble destroying barbed wire, be sure to be hit the posts with thrust attacks. For some strange reason, side and overhead attacks don't work very well so you're pretty much hopeless taking down wire with trench clubs. We will try to get this fixed in the near future. The short barbed wire, made from logs, cannot be destroyed.

Community
The servers are empty, when and where can I find people to play with?
IE_Official_1 often has a couple people playing on it from 6 to 9 PM GMT. If you're looking to play at different times or with more people, you may want to wait until our 2.0 update to bring people back.

Development
Is this mod still being updated? What can we expect?
A large update, 2.0, is currently being worked on. Some features being worked on are flamethrowers, poison gas, new units, and new maps. See Developer Blogs 3 and 4 for more details.

Setting
What are the current factions and which ones will be included in the future?
The current factions are Germany and France. The next faction is the United Kingdom, however, we will be fixing bugs and fleshing out the current factions before we begin work on them. We will decide where to go from there but most likely we will work on Eastern Front factions such as Austria-Hungary and Russia.

What is the time period of the mod?
Late 1916 to Early 1917. We chose this period because it covers some of the major battles of WWI, such as Verdun, the Somme, the Nivelle Offensive, and the Brusilov Offensive. It allows us to include some interesting late war weapons, such as the MG08-15 and VB rifle grenade while retaining the feel of trench warfare.

The unit names in the troop selection are in French and German, how am I suppose to read it?
There are English translations right underneath.

Why isn't the Chauchat in-game an awful weapon like it was in real life?
In Pétain's 1917 survey of French weapons, many regiments called it a very effective offensive and defensive weapon. It was noted as being useful providing flanking fire, defending conquered trenches, and during offensives, using walking fire. Many Chauchats were noted to have fired thousands of rounds perfectly during combat. They did note some stoppages due to lip deformation and dirt, but it's not as common as people nowadays think it was. The bad reputation of the gun stems from the American model, Mle 18, which converted the Chauchat to using the US .30-06. It didn't work out and had tons of issues due to the .30-06 being more powerful 8mm Lebel and just poor manufacturing. Pretty much it was useless and really did jam after a couple rounds like the myths say. Even though American troops were primarily armed with the original French Mle 15 with Lebel rounds, a few Mle 18s were sent to the front lines. They never saw combat but reports of their malfunctions were widely published, and the bad reputation of a constantly jamming gun spread to the name of the Chauchat, both Mle 15 and 18.

Why is the Kar98K in the mod when it wasn't used until WWII?
The weapon in the mod is the K98AZ, very different from the Kar98K. The K98AZ started being issued to German cavalry and artillery units before WWI and some ways into the war, began being used by assault troops.

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