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Interstate Nitro is a Modification which brings Mulitplayer Car-Combat Action into Battlefield 2. The goal is to create a remake of Activision's Interstate 76 in a modern engine with all it's benefits.
The early 1970s.
A president resigns, the U.S. is defeated in a large-scale war and the economy begins to crumble.
As the Country slides into a deep depression, crime levels rise to unprecedented heights.
Villains take to their cars.
As America is seized by disorder and chaos, law enforcement becomes ineffective and even corrupt.
But a new breed of law is emerging...
The Vigilante
Vilgilantes and Creepers fight each other with modded muscle and pony cars.
The modifications include Armor, NOS, Machine Guns, Cannons, Mortars, Rocket Launchers Flame Throwers,...
All the vehicles are detailed models of real world cars. However their brand names were altered in a funny way.
There are three gamemodes planned for the Mod:
Official Website:
Isnitro.com
3 comments by Cassio on Mar 10th, 2011
We are back with a small update keeping you informed about our status. We are sorry for the delay but RL has kept us busy.
The map A lot of Asphalt we announced earlier was revised and polished. Check some impressions here:
Also Matt has been working on a new Map called Slick Track based on an original Interstate '76 Map.
Here are some WIP Shots from our last test:
You can find these in wallpaper resolution in our download section.
Then there is also a new car we have not shown you yet:
A 1969 Plymouth Superbird called Picard Jackrabbit Banshee created by JazzDevil, the fastest car in the Interstate '76 universe, incrementing our current car number to 13.
That's all I have for you this time!
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Hope this is still being worked on, as it looks fantastic. Reminds me of Twisted Metal :D
dead
Far from dead, actually.
I don't like racing but this is awesome :D
updates, pls? been tracking this for a while but not much talk of realease.
We're still working on it. ;) We are a small mod team, so things are going slow. Right now we're trying to get more static meshes in-game(buildings, misc props, etc) and squash some bugs before release. I can't say when that will be though. If you really want to try the game though, you can sign up as a tester on www.isnitro.com
thx, its looking good :D
Approximately how big is this mod going to be when its done, on a level of 1 - 10 how difficult is it to put into the game? (Just wondering) Because me and a few friends are excited to try it out on LAN when its done :D It looks amazing!
The Mod will be about 1 GB. More if we add more Maps.
There will be a user friendly installer so getting it to work should be no problem ;)
We're working on it. ;)