Infinite Space for Sins of a Solar Empire: Rebellion. The mod enhances the overal look and feel of the game by adding a ton of new planets and planet types, planet bonuses, rendering, tweaks and much more!
That's no moon!
Oh wait, yes it is..
Currently I'm working on moons for planets: they are just eye candy and sadly don't orbit the planet.
However, I'm planning to attach special planet bonuses for planets with moons, but I don't know what. Any feedback would be nice!
Regarding last week's media update: I think I'm going to make several textures (mostly desert/ice) for pirate planets (normal/dwarf) and give them a negative planet bonus "Corruption" downgrading several stats of the planet.
Tadaaa!
i like it, but is there no way for you to make them orbit? talk with the developer from mealstrom, i think he knows how to do it.
Yeah it's possible, just don't know how :) I've some models from another mod that orbit but the orbit is a bit to short so it's in the gravity well, meaning ships can fly through the moons, which is a deal breaker
You do it as a particle effect. All you would need to do is increase the radius and make the effect part of the planet bonus.
I have no experience with particle fx at all :D
for the bonus what about certain moons are habitable which increase planet pop and some are mineral rich increase resource income and maybe others are tactical moons increasing amount of defenses around the gravity well?
Yeah was thinking that too for the planet population but there's no way in selecting the moon or creating planet elevators on them (the space cars)
No need for planet elevators or selecting the moons, just add the bonuses when there's a moon around the planet, and add 8-12 more tactical slots, since they can use the moon as a control centre which allows for more tactical slots.
def pop bonus... maybe a tides bonus that increases... um... some kind of production. like increas in food or something so it makes more credits
Nah... I don't think tides is a good idea...
cool