10 new multiplayer maps for Halo Custom Edition. Some of the maps come from Halo 2 and Halo 3. Also minor changes to the weapons have helped to rebalance the multiplayer game. A summer release is expected. Snowtrap and Vertigo are the only maps still being worked on all the others are done or nearly done. Pipeline is still being modified some though.

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A great ending to a humble beginning...

My first mapping project for CE and my last mapping project for CE. 3 years is a long time and each map has evolved bit by bit and improved with each build and remodel. I hope you enjoy playing them as much as I did developing them.


Here's a quick run down of each map and its play style:

Amplitude - This map uses a heavily modified version of the lockout model from halo 2. I personally remodeled many sections and completely re-textured it from the ground up. I also did the environmental modifications to improve the visuals. This is definitely a great Slayer and Team Slayer map for 4 to 8 players.

Circle Pit - One of the first maps I ever made, though it has changed a great deal since back then. This map is built for 1 on 1 and 3 player FFA. It uses a lot of shield doors and grav lifts to increase the game play and make it harder to grenade spam your way out of any situation.

Dismal - This map uses parts of 343 Guilty Spark and Grove to create a nice interesting Vehicle CTF map for about 10 to 16 players.

Harbinger - Most people will recognize this map from Halo 2. It is not a rip though. The model was originally done by snafubar. I later picked it up and remodeled it to improve the game play and then I used textures from halo 2 to unwrap it. It's great for Slayer, CTF and King of the Hill. It's also a great snipers map. I suggest anywhere between 4 and 10 players for this.

Highground - This map takes inspiration from Halo 3 but is not a remake. Too play this map properly make a game type that is 1 Flag CTF with a 3 minute offense to defense switch and a 3 minute time limit with 3 capture to win. This will be a lot like 1 flag from halo 3. The map is fun for about 4 to 8 players on 1 Flag CTF and Slayer.

Lefty - Have you ever wondered what HangemHigh would be like if it were symmetrical? Well here's the result. It was a simple map to make but it played exceptionally well in Slayer, King of the Hill and CTF. I suggest 4 to 12 players for this map.

Pipeline - This is a nice snowy map designed primarily for Slayer but also is fun for oddball and king. It's a small map so 2 to 6 players is all you need.

Snowtrap - Everyone should recognize this map by now. It is some of the best fun you will have in snipers and CTF for halo ce. Its a massive map so you will need at least 12 to 16 players.

Station Omega - This map is basically "The Pit" from halo 3 based on a space station. It's a fun map and great for 4 to 8 players especially on CTF and Team Slayer.

Substation - This map is based on a forerunner structure built inside of a cave in a ocean cliff side. It's a cool environment with a good variation in game play between sniping and CQC. It's a great map for 4 to 8 players in Slayer and CTF.

Vertigo
- Vertigo is a simple arena map with a nice twist on vertical combat with interesting side rooms that link the map together to improve flanking and ambushes. It's a great 1v1 map and can support up to 6 players in Oddball and Slayer.

Modifications:

- Default Field of View is set to 85 on all of the maps
- The radar sensitivity has been lowered. You can now crouch walk to stay off of the radar.
- Backpack weapons are integrated into all of the maps.
- The mongoose from yoyorast island 2 has been added to some of the maps.
- Assault Rifle accuracy SLIGHTLY increased
- Plasma Rifle damage increased
- Plasma Pistol tracking increased
- Needler increased damage and tracking
- Fuel rod is now a charge based gun that is similar to the spartan laser.

Download

My FTP:
All Maps
Seperate Rars

ModDB:
All Maps

We Are Not Dead! We Are Almost Done!

We Are Not Dead! We Are Almost Done!

News

Just posting to let you guys know that while I have not updated at all in the past months MUCH progress has been made.

Snowtrap BETA Leaked - New Info

Snowtrap BETA Leaked - New Info

News

A short article of me ranting about the game play and map layout since it was leaked. Also a link to the beta build that was leaked.

New Grav Lifts

New Grav Lifts

News

A demo of the new grav-lift system I created for Imp-Circle Pit. These simple lifts propel a player up into the air allowing them to move quickly throughout...

New IMP Trailer

New IMP Trailer

News

After a nearly 7 hour public beta on STL Rams server (thanks rams for letting us use it) I have concocted a new IMP trailer for everyone excited to see...

Add file RSS Files
The Last Map Pack Release

The Last Map Pack Release

Full Version

This is the full version containing all 11 multiplayer maps. Just download and paste them into your Halo CE maps folder. This is for Halo: Combat Evolved...

Post comment Comments
darth3pio
darth3pio - - 153 comments

incredible

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infernocide Creator
infernocide - - 15 comments

I don't think CE on a mac works unless you use boot camp. Yoyorast runs CE on his mac with bootcamp.

Reply Good karma+1 vote
Funkymonkey88
Funkymonkey88 - - 6 comments

Hey looks good, do you know if you will be able to get this running on mac?

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Heathen
Heathen - - 7 comments

is that ******* SNOWTRAP FUCKSAKE GOD!

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infernocide Creator
infernocide - - 15 comments

New version (improved) sync properly.

Reply Good karma+1 vote
infernocide Creator
infernocide - - 15 comments

THIS VERSION OF THE VIDEO IS TERRIBLY OUT OF SYNC WITH AUDIO. DOWNLOAD A HIGH QUALITY NON BORKED VERSION HERE
Dedi-servers.net

Reply Good karma+1 vote
bobsam
bobsam - - 646 comments

Nice work!

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holywood
holywood - - 31 comments

1st!
Well technically 2nd but yours don't count. :smug:

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infernocide Creator
infernocide - - 15 comments

Ummmm The audio on the video lags by 2 seconds. By that I mean the video is 2 seconds ahead of the audio weirdly. Can someone fix that for me?

It didn't do that before I uploaded.

Reply Good karma+1 vote
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