Just posting to let you guys know that while I have not updated at all in the past months MUCH progress has been made.
10 new multiplayer maps for Halo Custom Edition. Some of the maps come from Halo 2 and Halo 3. Also minor changes to the weapons have helped to rebalance the multiplayer game. A summer release is expected. Snowtrap and Vertigo are the only maps still being worked on all the others are done or nearly done. Pipeline is still being modified some though.
A great ending to a humble beginning...
My first mapping project for CE and my last mapping project for CE. 3 years is a long time and each map has evolved bit by bit and improved with each build and remodel. I hope you enjoy playing them as much as I did developing them.
Here's a quick run down of each map and its play style:
Amplitude - This map uses a heavily modified version of the lockout model from halo 2. I personally remodeled many sections and completely re-textured it from the ground up. I also did the environmental modifications to improve the visuals. This is definitely a great Slayer and Team Slayer map for 4 to 8 players.
Circle Pit - One of the first maps I ever made, though it has changed a great deal since back then. This map is built for 1 on 1 and 3 player FFA. It uses a lot of shield doors and grav lifts to increase the game play and make it harder to grenade spam your way out of any situation.
Dismal - This map uses parts of 343 Guilty Spark and Grove to create a nice interesting Vehicle CTF map for about 10 to 16 players.
Harbinger - Most people will recognize this map from Halo 2. It is not a rip though. The model was originally done by snafubar. I later picked it up and remodeled it to improve the game play and then I used textures from halo 2 to unwrap it. It's great for Slayer, CTF and King of the Hill. It's also a great snipers map. I suggest anywhere between 4 and 10 players for this.
Highground - This map takes inspiration from Halo 3 but is not a remake. Too play this map properly make a game type that is 1 Flag CTF with a 3 minute offense to defense switch and a 3 minute time limit with 3 capture to win. This will be a lot like 1 flag from halo 3. The map is fun for about 4 to 8 players on 1 Flag CTF and Slayer.
Lefty - Have you ever wondered what HangemHigh would be like if it were symmetrical? Well here's the result. It was a simple map to make but it played exceptionally well in Slayer, King of the Hill and CTF. I suggest 4 to 12 players for this map.
Pipeline - This is a nice snowy map designed primarily for Slayer but also is fun for oddball and king. It's a small map so 2 to 6 players is all you need.
Snowtrap - Everyone should recognize this map by now. It is some of the best fun you will have in snipers and CTF for halo ce. Its a massive map so you will need at least 12 to 16 players.
Station Omega - This map is basically "The Pit" from halo 3 based on a space station. It's a fun map and great for 4 to 8 players especially on CTF and Team Slayer.
Substation - This map is based on a forerunner structure built inside of a cave in a ocean cliff side. It's a cool environment with a good variation in game play between sniping and CQC. It's a great map for 4 to 8 players in Slayer and CTF.
Vertigo - Vertigo is a simple arena map with a nice twist on vertical combat with interesting side rooms that link the map together to improve flanking and ambushes. It's a great 1v1 map and can support up to 6 players in Oddball and Slayer.
- Default Field of View is set to 85 on all of the maps
- The radar sensitivity has been lowered. You can now crouch walk to stay off of the radar.
- Backpack weapons are integrated into all of the maps.
- The mongoose from yoyorast island 2 has been added to some of the maps.
- Assault Rifle accuracy SLIGHTLY increased
- Plasma Rifle damage increased
- Plasma Pistol tracking increased
- Needler increased damage and tracking
- Fuel rod is now a charge based gun that is similar to the spartan laser.
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