10 new multiplayer maps for Halo Custom Edition. Some of the maps come from Halo 2 and Halo 3. Also minor changes to the weapons have helped to rebalance the multiplayer game. A summer release is expected. Snowtrap and Vertigo are the only maps still being worked on all the others are done or nearly done. Pipeline is still being modified some though.

Post news Report RSS New Grav Lifts

A demo of the new grav-lift system I created for Imp-Circle Pit. These simple lifts propel a player up into the air allowing them to move quickly throughout the map.

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Here is a demo of the new gravity lifts from the server side.
And here is a demo of the gravity lifts from the client side.

Server to client syncing in the BLAM! engine is a complex task so the fact that the lifts work at all on the client side is a fucking miracle. They do have some kinks (lag mainly) but they work pretty well. The effect is created by continuous damage_effects that are created to fling the player straight up into the lift chute and into the map. A simple sound file is added to the damage for the impulse sound a invisible marker with a sound_looping tag plays the looping plasma noise.

The plasma pit that makes up the gravity lift is just a stacked shader to make it look 3d.

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