Realism mod. Now game looks more realistic and harder than ever. In most cases, without cover you will be nothing. Prepare to get shot by mercenaries even through metal sheets. Experience unscouted guard posts on the road and an RPG rocket flying at you or mortar, while you're in sniper's position.

RSS Reviews  (0 - 10 of 28)

I can't see my ammo, even when I'm reloading.
I can't see my health, the bar won't change.
I can't see where I am on the map and where I go. GPS disable ? Whoo such realism.
Weapon animations are buggy.
FOV is buggy.

Actually I prefer the original game.

It's evident that there were considerations that were involved in the making of this mod which turned this game from a console shooter (a very good one, mind) into a softcore africa simulation.

A combination of several pretty good mods, and then what seems to be a crapton of his own work, has made a very nice mod.

Thank you for this mod.

Great mod! Enjoying it a lot:)

Thanks! Waiting for the next update.

its pretty good, adds a lot to the game.

The mod is great the only thing that is game breaking is the health bar, I think you should just keep the vanila one and the Get Lost mod should be a separate option in the installer you made, wich is really cool to.
So keep up the great work, looking forward to the new updates.

That is what Africa Truck Simulator needs but it has some flaws too.

Basically restore the HUD elements you took out to get rid of unnecessary micromanagement to include GPS (that actually exists), ammo/rounds available (I'd be able to check magazines in real life) and life bars (I think I'd be able to tell when I have a wound or not). Really important, since there's no cross hair on my favored difficulty (infamous), please let me aim my weapon quickly and move moderately fast while aiming. In reality, I can hold my rifle up and walk fairly quickly clearing an area room by room. Without that ability, my best tactic is usually to stay pinned down and pick enemies off from a moderate distance.

I honestly prefer this realism mod for now, but I have some hangups. I think reality is fun in some ways, not in others. I like the way vehicles feel, much better, but it's never going to be perfect given the lack of rear view mirrors and side mirror views as well as the fact crashing doesn't result in my head smashing into the wheel and the fact I can't fire a weapon while driving, rather I'm a sitting duck until I climb out (same for enemies driving without buddies on mounted guns).

Let's face some facts first.

1: Your character is superhuman.

In this game, no way around it. He can pull bullets out of his arms, legs and somehow make a full recovery with a syrette of morpheme. He's basically a low tier x-man. I can buy that for the sake of some fun fiction here.

2: GPS does exist, and so do compasses.

Let's give people the option as to how much they want to micromanage considering actual time is a factor and time of day in the game moves fast. In games the foliage and trees tend to look the same. In an area this large in real life with few routes off road, you'd be trapped like a rat if all the militia had were radios.
If I were a merc, hired by someone in the pentagon, chances are I might have some kind of assistance in the form of DOD intel assets, which might be a special GPS navigation system. Yes, and although the game just gives you a stack of horrible maps with no topography, I'm quite sure that I could use the GPS in my hand to see where I am on the map, but because this is a game, I don't want to. After all, I don't have all day in real life and the game moves fast, for example, I'm not going **** and I'm not going to manually track my location using GPS. This type of micromanagement is assumed.

3: Let's take a look at combat HUD.

If I'm wounded, I think I might know the severity of said wound, but in this game I can't tell when I'm wounded or okay unless it's severe! Really not feeling realistic, but rather crippling actually, like my character can't feel wounds or see them on his person until he's bleeding out.
About the weapon rounds available, I'd rather assume my character is somehow a highly trained individual with a wonderful ability to remember how much ammo is in his loaded weapon off the cuff and how much he has available. Why? Because the alternative isn't me checking my magazines, it's pure ignorance of it and I want to limit micromanaging because real life is fun in some ways, not in others. Though I'd accept it, if there were a way to check magazines and chambers etc. When switching between weapons, sometimes I can see the ammo, sometimes not. Weird.

4: About weapons.

Seems like the most realistic so far. I like the animations and I personally feel quite content with the damage. The worst thing about this mod is sneaking up on an enemy, lining your sights perfectly at short range and missing thus alerting them, wasting your last few rounds and getting killed immediately.
There really are some better weapons given early on based on the damage it now takes to eliminate an enemy. I doubt anyone would want to use an IMI Desert Eagle over the other hand guns. Please change their availability in the shop based on their usefulness. Also, REALLY should point out that my character just throws a magazine with ammo away when it's partially full and somehow manages to integrate the rounds back into other magazines; yet you're not concerned about that, but on the other hand, you won't let me see the amount? C'mon, that's a bit selective of you. Obviously managing ammo isn't going to be real, and I don't want to micromanage it. Once again, given how fast the time of day goes, I assume he's had time to do all that for me. BTW, great job getting rid of auto-reload, not only is that inauthentic, it actually gets me killed unless I switch to a loaded weapon fast.

I have to go back to Dylan's mod because this HUD and accuracy experience is just the worst. I simply must be given another way to check wounds and ammo before having it removed from the HUD display. I feel like I have to guess if I'm wounded or not at times since he doesn't always bleed like real people do when shot, and I have to reach for ammo cases without knowing if my current weapon has full ammo or not.

Probably the best a mod could do to make the game more realistic! Still missing prone and cover fire options though.