- Removed splash effect when bullet hits body corps. Now splashes will be done only by headshots;
- New "set system". Equipment will be reworked to be more realistic, like you need to buy pouches for needed ammo, thus your set will be upgraded. Same as in vanilla, but with different assignments;
- Chasing probability, damage multipliers(partly) are taken from Dylan's Far Cry 2 Realism Mod;
- AI in most cases will have 3 weapons and limited ammo for it. Be aware. Weapon probability rebalanced (again);
- Sabot slugs for Sawed Off and Mossberg 500 SB (Silenced) shotguns;
- Birdshot (135 pellets) for Ithaca M37 LB (Homeland);
- Buckshot (9 pellets) for SPAS-12 and USAS-12;
- Carried (by default) ammo will be drastically decreased, in most cases, to 1 magazine. There is no unlimited pockets anymore. So this is a real need of using military equipment as soon as possible. Equipment for heavies will be able for buying in act 2;
- M40A1 Pneu-Dart (Dart Rifle) is primary for now;
- Map signs redesign. Now they will look more like written by black and red marker (obviously, dissoluble);
- Weapon retexture attempt. Dropped dirty AR has clean magazine;
- Field Of View tweak for PSO-1 and MGL140 scope;
- Decreasing recoil power for Desert Eagle pistol;
- Normal slots for dropped weapons (not going to special if it is, e.g. primary);
- Quicksave button - disabled. Fast looking by mouse buttons - disabled;
- Pulling back weapon shop's missions. Now, for new weapons you'll need to work some time on keeper;
- Removed notebook retexture done in RealMode 1.3.
Upcoming changes in 5th Release
Feature updates in upcoming release. I will update this article to show, what is on the way. Last update: 14-03-2016
Posted by Dimibyte on
Will this work for steam ver?
People say that it seems to be working on steam version. Need more testing, though.