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Hello Word! This mod try to polish terms of visuals, worldbuilding and other stuff from the original 2003 release, making the game feel “less linear” and “more fun” to: Fans, new audience and people who find the game “boring”. It is being edited all it is possible. Please do not expect the following: New audio, new music, new gun sounds (Thanks Ubisoft for not release sound editor with the “XIIIEd”! :D) However, some unused lines could be implemented back
This page will show mixes of the soundtrack using old compositions found in PS2 and XBOX builds.
The Grand Canyon Getaway - PS2 Cut Mix
Aboard the Lady Bee - PS2 Old build Mix
This space will contain gameplay of modified levels. Demo and preview pruposes. First demo levels will arrive after finish PLAGE01 or the whole Brighton...
Be not afraid. I just "cancelled" it to pause it somehow. XIII is part of my procrastination so I had to be tough to take a break from it. I'll still working on it but very slow. I intend to pay Old unreal scripters to create a better experience (if the engine let me do it)
XIII sure is the unlucky number...to procrastination
Yes Yes Yes! finally a new MOD!, keep up the good work, it look so good.
Thanks! While I've been roaming around the level design, textures and everything visible is "Locke" and various others involved into the code of the game over the years. I'm glad the game is a bit moddable :).
See you around, and remember...your number is up
Hoping you can fix the kind of wonky stealth sections!
I've thinking about it, perhaps a way to deactivate the alarms by shooting at them or something like the second snow spad level (hual2) where you destroy few generators, instead of a lot of them just one big (need to sketch how it could be). If you or any other reading this message has other idea, write your thoughts to share it with Locke (the code guy)