In Development is a mod in which you travel through a game developer's mind. You will see his game concepts, his dreams, and his hallucinations while using Debug weapons to fight off anything that tries to kill you. Code. Design. Explore. Escape.

Report article Demo Details & New Faction

We tell you what we've been up to, along with showing you a new enemy faction, the Dement.

Posted by bluefire40 on Nov 3rd, 2009 digg this super bookmark


We've been hard at work over the last few weeks, but we are getting close to getting the Concept Demo out. I made a small chart to show you what our focus has been.

Image

As you can see, most of our time has been spent on finalizing parts of the plot and making models. Our texturing time has been low since we did not have a skinner for a majority of the time, but we recently recruited one, so expect to see more work in that section in the next update. Coding has been minimal for the demo, as the Demo coding is near finished, so not much effort has been placed into that. We did change the way the Springfield scope aims, so hopefully we can have a video showing you this new method in action. The map for the demo is nearing a point where we can play test it, so that means we are getting a bit closer to our goal.

As for the team itself, I spent the past couple of weeks digging high and low for quality members, and as of this writing we are now at a whopping 13 members on the team. For a mod that started off as one guy's ramblings, this is quite a feat. These members are very enthusiastic about ID, and this can be seen in their work quite clearly.

For example, Novole, one of our newest members, made this sketch of the Dement, our new faction of enemies.

The Dement

While I can't give too many details on this enemy just yet, I can say one thing about it. Unlike the game enemies, the Dement is organic. When the mod gets released itself, you can see just what kind of influence the Dements have on the Developer.

Hollow has been working hard on the map for the past few weeks. Here's a picture of some of his work, one of the first things you see:

Beach-ID Demo

Here's a few details on the demo:

  • Consisted of the first half of the first chapter
  • Expected play time is 5-10 minutes
  • 2 maps long
  • Stripped of plot/dialogue (gives us time to hammer out the details)
  • 4 weapons, 2 not in the original first chapter
  • Designed for feedback and Proof of Concept, not an actual Demo

I know that Demo is meant to be "free version of the majority of the game", but I still want to get our concept out there in some playable form.

One last bit of news, we finally got a website! Granted, parts of it are still being worked on, but the forums are fully functional, so head on over to the forums and sign up! If you want to work with us, then put an application on the forums so we can check out your skills.

We added a few pictures to the ModDB gallery that haven't been posted in this News Post, so look around and see what's new!

-Bluefire

Comments
211476
211476 Nov 3 2009, 6:25pm says:

wow, I would love to see how this ends up

+1 vote     reply to comment
Sensu.Okami
Sensu.Okami Nov 3 2009, 6:39pm says:

Rapters?

xkcd...

+1 vote     reply to comment
albert_275
albert_275 Nov 4 2009, 12:40am says:

Wow, everything's so well planned out. Can't wait to see how good this mod can turn out!

+1 vote     reply to comment
BloodRaven°
BloodRaven° Nov 4 2009, 7:45am says:

cool

+1 vote     reply to comment
PhyOS
PhyOS Nov 9 2009, 2:09pm says:

Nice. Looking forward to it.

+1 vote     reply to comment
HeadCrabeD
HeadCrabeD Nov 9 2009, 3:24pm says:

K guys, I know you're all working yur butts off, but really, we aren't getting nearly enough velociraptors.

+1 vote     reply to comment
joe_rogers_11155
joe_rogers_11155 Nov 12 2009, 7:18pm replied:

i think a shadow demon will fill that role nicely.

+1 vote     reply to comment
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